Mbox Environment; Environment - PRG MBOX User Manual

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MBOX ENVIRONMENT

Environment

In order to get the most from Mbox, it is important to understand the overall concept of the Mbox environment, which is
essentially a building platform for "virtual scenery." The final "look" of this virtual scenery is comprised of multiple layers.
These layers can be made up of backgrounds and 3D objects, all of which are controllable elements within the Mbox
environment. Likewise, each of these elements has a set of controllable parameters such as color, texture, size, and
rotation. When all combined, it provides an infinite number of possibilities for the virtual scenery.
At first, the interaction of these elements may seem complicated, but as they are broken down into individual
components, they become similar to automated lighting parameters which should already be familiar. The only
difference is that luminaire parameters coincide with physical hardware - e.g. a motor that controls an iris - while the
Mbox parameters coincide with software elements. For example, just as a console would control a luminaire's beam
color from a console encoder or keypad, it can control the color of an Mbox 3D object.
Once configured, the entire Mbox environment (i.e. the virtual scenery) can be output to any compatible video device
connected to the machine.
The following illustration is a virtual representation of the elements within the Mbox environment. More detailed
descriptions of each element are provided on subsequent pages.
MBOX® USER MANUAL
6
Note:
This concept drawing shows 4 backgrounds and
4 objects. The Mbox Designer system allows up
to 24 active entities at one time. For example, 24
backgrounds; 12 backgrounds and 12 objects;
etc. Mbox Studio and Mini have a different
quantity of available layers for backgrounds and
objects.

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