PRG air filter User Manual

PRG air filter User Manual

Apple user manual air filter
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  • Page 1 02.9800.0001...
  • Page 2 Production Resource Group, LLC, registered in the U.S. and other countries. Apple®, Macintosh®, Mac®, QuickTime® and FireWire® are registered trademarks of Apple Computer, Inc. All other brand or product names which may be mentioned in this manual are trademarks or registered trademarks of their respective companies.
  • Page 3: Safety Notice

    Safety Notice It is extremely important to read ALL safety information and instructions provided in this manual and any accompanying documentation before installing and operating the products described herein. Heed all cautions and warnings during installation and use of this product. Safety symbols used throughout this manual are as follows: GENERAL INFORMATION PERTAINING TO PROTECTION AGAINST ELECTRICAL SHOCK, FIRE, AND INJURY TO PERSONS CAN BE FOUND BELOW.
  • Page 4 ™ M XTREME EDIA ERVER ANUAL Notes 02.9800.0001...
  • Page 5: Table Of Contents

    Table of Contents Introduction About This Manual ... 1 Additional Documentation... 1 Customer Service ... 2 Chapter 1. Overview Description Features ... 4 Components Mbox Extreme Case Assembly... 6 Theory of Operation Data Flow Diagrams ... 8 DMX512 Input Configuration: Single Media Server with DMX512 Devices...
  • Page 6 Folder and File Numbering ... 41 Preloaded Content ... 42 Adding Video and Image Files... 43 Adding 3D Objects... 43 Chapter 5. Troubleshooting and Maintenance Routine Maintenance Cleaning or Replacing the Air Filter... 46 Removing Computer from Case ... 47 ANUAL 02.9800.0001...
  • Page 7 Appendix A. DMX Channel Mapping DMX Operation Channel Mapping... 50 Combined DMX Channel Map ... 50 Control Channels ... 59 SDI Shutter Control... 59 Shutter Shapes ... 59 Play Modes ... 60 Aspect Control... 60 Blending Control ... 60 Tiling Modes ... 61 Texture Effects ...
  • Page 8 ™ M XTREME EDIA ERVER ANUAL Notes 02.9800.0001...
  • Page 9: Introduction

    Introduction About This Manual This manual provides necessary information regarding product safety, installation, and operation for the following PRG equipment: • Mbox Extreme™ Media Server Familiarizing yourself with this information will help you get the most out of your PRG product. WARNING: It is important to read ALL accompanying safety and installation instructions to avoid damage to the product and potential injury to yourself or others.
  • Page 10: Customer Service

    ™ M XTREME EDIA ERVER Customer Service Our comprehensive technical services department ensures you get the full benefit of being a PRG customer. Whether your needs are simple or complex, our full-time staff of experienced professionals are on-hand to provide support. For assistance, contact your nearest PRG office: PRG Dallas (International Service) 8617 Ambassador Row, Suite 120 Dallas, Texas 75247...
  • Page 11: Chapter 1. Overview

    Overview This chapter provides an overview of product features, components, and operations. • Description • Components • Theory of Operation 0 2 . 9 80 0 . 0 00 1...
  • Page 12: Description

    3D objects. Custom media files may also be added. The Mbox Extreme software runs on a rack-mounted Apple® Macintosh® G5 computer controlled by DMX512 or Art-Net. All video, still images and 3D objects are stored on directly on the Mbox Extreme hard drive, allowing instant access to any file.
  • Page 13 • Stores up to 65,535 videos and still images. • Stores up to 65,535 3D objects. • Starter media library and objects. • Hardware I/O module with built in DMX - Art-Net converter and Ethernet switch. Analog (RGBHV), DVI, SDI and HD-SDI video outputs. •...
  • Page 14: Components Mbox Extreme Case Assembly

    ™ M XTREME EDIA ERVER Components Mbox Extreme Case Assembly The following illustrations show the case components. ANUAL Dimmer Control - used to shut off either the main output or mimic main output on the local monitor. DIMMER CONTROL Data I/O- used to input either DMX512 or Art-Net data MAIN MONITOR OUTPUT...
  • Page 15 I/O panel. Built-In Ethernet Connection - provides network connection to front I/O panel. Power Supply - provides AC power to the Apple® Macintosh® G5 computer. Figure 1-2: Case Components / Rear View 0 2. 9 8 0 0. 0 0 01...
  • Page 16: Theory Of Operation

    ™ M XTREME EDIA ERVER Theory of Operation Data Flow Diagrams DMX512 Input Configuration: Single Media Server with DMX512 Devices In the following configuration, DMX512 control signal is distributed from one DMX512 console to multiple DMX512 devices and one Mbox Extreme Media Server. Data is then distributed from the Mbox Extreme Media Server to the other components as shown below.
  • Page 17: Art-Net Input Configuration

    Art-Net Input Configuration: Network Switch and Multiple Media Servers In the following configuration, Art-Net control signal is distributed from one control console to one network switch. The network switch then distributes the control signal to all Mbox Extreme Media Servers. DMX CONSOLE NETWORK SWITCH MBOX EXTREME...
  • Page 18 ™ M XTREME EDIA ERVER ANUAL Notes 02.9800.0001...
  • Page 19: Chapter 2. Installation

    Installation This chapter provides instructions for unpacking the Mbox Extreme case, connecting to the system and powering up. • Setup • Power Up • Creating Network Connection • Console Patch 0 2 . 9 80 0 . 0 00 1...
  • Page 20: Setup Unpack And Hookup Procedure

    ™ M XTREME EDIA ERVER Setup Unpack and Hookup Procedure To set up case components: Step 1. Remove front and back covers from case Step 2. Remove keyboard and mouse from back of case. Step 3. At rear of case, verify that Monitor/Dongle, Keyboard/Mouse, USB, Ethernet and Power cables are connected to computer ANUAL (Figure...
  • Page 21 Step 4. At front of case, connect local monitor data cable to VGA connector Step 5. Connect local monitor power cable to power outlet on front of case or to local AC power service. Step 6. Connect case power cable to front of case, then to local AC power service. Figure 2-3: Connecting Monitor Power and Data Cabling 0 2.
  • Page 22: System Connection Procedure

    ™ M XTREME EDIA ERVER System Connection Procedure Once the case is set up and in place, connect to your control and video output devices. To connect to the system: Step 1. For DMX512 controllers: a. At Data I/O unit, connect console or DMX512 controller to DMX connector as required. Step 2.
  • Page 23 NSTALLATION ETUP Step 3. At BNC connections, connect to output device. RGBHV Video BNC Connectors Figure 2-6: Connecting Output Devices 0 2. 9 8 0 0. 0 0 01...
  • Page 24: Power Up

    Step 2. At local monitor, press power switch. Step 3. Wait for computer to initialize. The Mbox Extreme application will start automatically. Note: If the application does not start automatically, locate the Mbox Extreme icon on the Apple Dock and click once. For more information, see...
  • Page 25: Creating Network Connection

    If the Art-Net connection is not pre-configured, use the following steps to create the connection. To create the built-in network connection: Step 1. At Apple menu, select System Preferences. Step 2. In System Preferences window, select Network icon. Network Icon...
  • Page 26 ™ M XTREME EDIA ERVER ANUAL Step 3. In Network window, select Location drop-down and click New Location. Step 4. The Name Location window appears. Enter location name and click OK.. 02.9800.0001...
  • Page 27 NSTALLATION OWER Step 5. Select Show drop-down and click Built-In Ethernet 1. Step 6. Enter the IP Address. This address is required to begin with 2.0.0.x, with each device in your network having a unique number for x between 1-254. Step 7.
  • Page 28: Console Patch

    ™ M XTREME EDIA ERVER Console Patch Patching Fixtures The Mbox Extreme Media Server is designed to work with moving-light consoles. Each console requires a fixture profile for the Mbox Extreme Media Server. It is strongly recommended that all fixtures be patched in the order listed in the table below. Note: In the event you require additional profiles, they can be found on the PRG website at: www.prg.com.
  • Page 29: Quick Start

    Quick Start Generating Output After connecting all components, patching all fixtures, and turning on the output device(s), you can follow these procedures to get the Mbox Extreme Media Server up and running. To generate Background output: Step 1. Set Camera Intensity to value 255. Note: The Camera Intensity channel controls the built-in dimmer on the I/O module.
  • Page 30 ™ M XTREME EDIA ERVER ANUAL Notes 02.9800.0001...
  • Page 31: Chapter 3. Operation

    Operation This chapter provides an overview of the Mbox Extreme Media Server Environment, along with instructions for setup and operation of the Mbox Extreme application window. • Mbox Extreme Environment • Application Window 0 2 . 9 80 0 . 0 00 1...
  • Page 32: Mbox Extreme Environment

    ™ M XTREME EDIA ERVER Mbox Extreme Environment Concept Overview In order to get the most out the Mbox Extreme Media Server, it is important to understand the overall concept of the Mbox Extreme Environment, which is essentially a building platform for "virtual scenery."...
  • Page 33 The following illustration is a virtual representation of each element within the Mbox Extreme Environment. (More detailed descriptions of each element are provided on subsequent pages.) 3D OBJECT DIRECTIONAL SPOT LIGHT OBJECT AMBIENT LIGHT ORBIT 0 2. 9 8 0 0. 0 0 01 PERATION 3D OBJECT 2 3D OBJECT 3...
  • Page 34: Layers

    ™ M XTREME EDIA ERVER ANUAL Layers The Mbox Extreme 3D Environment provides up to five different layers that can be used as Backgrounds or 3D Objects. You can use any combination of Backgrounds or 3D Objects up to five total.
  • Page 35: Backgrounds

    Backgrounds The Mbox Extreme 3D Environment provides up to five Background elements. Parameters such as transparency level, color, texture, scale, and rotation can be configured for each, independently, to create a backdrop for your virtual scenery. All backgrounds have the following controllable elements: •...
  • Page 36: Textures

    ™ M XTREME EDIA ERVER Textures The Mbox Extreme Environment includes the ability to apply textures to the Backgrounds and/or 3D Objects. These Textures can be derived from still images or video clips, which are stored in the Mbox Extreme digital media library. Digital media is located on the Mbox Extreme Media Servers within file folders.
  • Page 37: Play Modes

    Play Modes Play modes can be used to create both In/Out and Random/Stop frames for media playback. Refer to “Play Modes” on page 60 In and Out Frame The In and Out Frame feature provides a method for setting a start and stop frame for a video clip in order to loop between two points.
  • Page 38: 3D Objects

    ™ M XTREME EDIA ERVER 3D Objects The Mbox Extreme Environment includes up to five 3D Objects. Parameters such as shape, transparency level, texture, color and scale can be configured for each, independently, to create dynamic or stationary objects within your virtual scenery. These Objects - unlike the Backgrounds - can interact in a 3-dimensional space, which means that there is no set order to their appearance.
  • Page 39: 3D Lighting

    Step 5. Set Shape Library channel to a value between 000-255. This determines the folder for the model. Step 6. Set Shape channel to a value between 000-255. This determines the file for the model. Step 7. Adjust desired parameters for the Texture as desired. Note: Some control parameters for 3D models are located in the Texture channels.
  • Page 40: Camera

    ™ M XTREME EDIA ERVER Camera The Mbox Extreme Environment includes one Camera element. This element performs two main functions: • Master Intensity control of Mbox Extreme I/O Module. Note: The Camera Intensity channel must be greater than 0 to view any output from the Mbox Extreme I/O Module.
  • Page 41: Shutter

    Shutter Shutter parameters offer the ability to shape a layer. Shutters can be positioned, scaled, and rotated. To activate the Shutter, the Shutter Shape channel must be set to a value other than the default. Shutter have the following controllable elements: •...
  • Page 42: Application Window

    ™ M XTREME EDIA ERVER Application Window Overview The Mbox Extreme Media Server contains the Mbox Extreme software application. The Mbox Extreme application window allows you to view the Mbox Extreme Media Server output in either window or full screen mode on the local monitor. The application window contains two screens: •...
  • Page 43: Starting The Mbox Extreme Application

    Starting the Mbox Extreme Application The Mbox Extreme application will start automatically when the computer is turned on. If the application does not start automatically, locate the Mbox Extreme icon on the Apple Dock and click once. When starting the application, the default is to preload all 3D models. While 3D models are loading,...
  • Page 44: Setup Window

    ™ M XTREME EDIA ERVER Setup Window The Setup window allows you to configure parameters for the individual Mbox Extreme Media Server. This Setup window only appears when viewing the Mbox Extreme application in window mode. To open the Setup window: Step 1.
  • Page 45: Changing The Application Window Size

    PERATION PPLICATION INDOW Changing the Application Window Size The Mbox Extreme application window opens in either window or full-screen mode depending on the settings specified in the Setup window. Set “Setup Window” on page To change window size: • Press / [F] to toggle between full-screen and window mode.
  • Page 46 ™ M XTREME EDIA ERVER ANUAL Notes 02.9800.0001...
  • Page 47: Chapter 4. Media Content

    Media Content This chapter provides instructions for managing media files which reside on the Mbox Extreme Media Server and for adding your own custom content. • Content Type • Content Management 0 2 . 9 80 0 . 0 00 1...
  • Page 48: Content Type

    EDIA ERVER Content Type Images and Video Clips The Mbox Extreme Media Server supports Apple ® QuickTime® technology for rendering and playback of images and video files. The following file types are supported: • TIF - still image file •...
  • Page 49: Content Management

    Content Management Overview The Mbox Extreme Media Server offers a flexible media folder structure. Media can reside locally on the Mbox Extreme server hardrive or on additional hardrives or storage devices connected to the Macintosh® G5 computer. At startup, the Mbox Extreme application performs a media scan to search all folders that reside within the /Mbox/Media folder that resides on the main hardrive of the Mbox Extreme Media Server.
  • Page 50: Preloaded Content

    ™ M XTREME EDIA ERVER ANUAL The Mbox Extreme Media Server also supports 16-bit file numbers. When a file contains a 16-bit number, the folder number is the upper 8 bits of the 16-bit number. The folder number of any parent folders is ignored.
  • Page 51: Adding Video And Image Files

    Adding Video and Image Files Note: You must rescan the media folders or restart the Mbox Extreme application any time you add content to the Mbox Extreme Media Server. To rescan the media, use the Rescan Media Library Control Channel on the Camera Fixture. For more information, see To add video and/or image files: Step 1.
  • Page 52 ™ M XTREME EDIA ERVER ANUAL Notes 02.9800.0001...
  • Page 53: Chapter 5. Troubleshooting And Maintenance

    Troubleshooting and Maintenance This chapter procedures for extended care of the Mbox Extreme Media Server. • Routine Maintenance 0 2 . 9 80 0 . 0 00 1...
  • Page 54: Routine Maintenance

    Step 1. At computer, pull four screw pins to release grill. Step 2. Remove grill and air filter. Step 3. Clean filter with compressed air (or water, if allowed to fully dry). Step 4. Re-install. ANUAL Spring Pins Air Filter Figure 5-1: Mac G5 Computer Air Filter Removal Grill 02.9800.0001...
  • Page 55: Removing Computer From Case

    ROUBLESHOOTING AND AINTENANCE OUTINE AINTENANCE Removing Computer from Case The Macintosh® G5 computer can be removed from the case to be cleaned or replaced. Two configurations of the Mbox Extreme case exist: one case contains two mounting brackets that attach to the computer and the other contains only foam encasing the computer.
  • Page 56 ™ M XTREME EDIA ERVER ANUAL Notes 02.9800.0001...
  • Page 57: Appendix A. Dmx Channel Mapping

    DMX Channel Mapping This Appendix contains tables for the combined DMX512 channel map as well as additional controls such as play modes, tiling, shutter shapes, aspect control, blending control, texture effect, transitions, and built-in shapes. 0 2 . 9 80 0 . 0 00 1...
  • Page 58: Dmx Operation

    ™ M XTREME EDIA ERVER DMX Operation Channel Mapping Combined DMX Channel Map Table A-1: Mbox Extreme Combined DMX Channel Map Channel Ambient Light Spot Light 1 Spot Light 2 Spot Light 3 Spot Light 4 Camera ANUAL Function Default Intensity Green Blue...
  • Page 59 Table A-1: Mbox Extreme Combined DMX Channel Map (Continued) Shutter 0 2. 9 8 0 0. 0 0 01 DMX C HANNEL Orbit Y fine Dolly course Dolly fine Roll course Roll fine Spin Field of View course Field of View fine Pitch course Pitch fine Yaw course...
  • Page 60 ™ M XTREME EDIA ERVER Table A-1: Mbox Extreme Combined DMX Channel Map (Continued) Keystone Object 1 - Texture ANUAL Edge Blending Enable Keystone X course Keystone X fine Keystone Y course Keystone Y fine Tile Mode Tile Overlap Scale course Scale fine Edge 1 Edge 2...
  • Page 61 Table A-1: Mbox Extreme Combined DMX Channel Map (Continued) Object 1 - Object Object 2 - Texture 0 2. 9 8 0 0. 0 0 01 DMX C HANNEL Out Frame fine Aspect Blending Effect 1 Effect Control 1a Effect Control 1b Effect 2 Effect Control 2a Effect Control 2b...
  • Page 62 ™ M XTREME EDIA ERVER Table A-1: Mbox Extreme Combined DMX Channel Map (Continued) Object 2 - Object ANUAL Blue Z Position course Z Position fine Scale course Scale fine Library Texture Play Mode Play Speed In Frame course In Frame fine Out Frame course Out Frame fine Aspect...
  • Page 63 Table A-1: Mbox Extreme Combined DMX Channel Map (Continued) Object 3- Texture Object 3 - Object 0 2. 9 8 0 0. 0 0 01 DMX C HANNEL Z Spin Effect 1 Effect Control 1a Effect Control 1b Transparency X Position course X Position fine Y Position course Y Position fine...
  • Page 64 ™ M XTREME EDIA ERVER Table A-1: Mbox Extreme Combined DMX Channel Map (Continued) Object 4 - Texture ANUAL Y Scale course Y Scale fine Z Scale course Z Scale fine X Rotation course X Rotation fine Y Rotation course Y Rotation fine Z Rotation course Z Rotation fine...
  • Page 65 Table A-1: Mbox Extreme Combined DMX Channel Map (Continued) Object 4- Object Object 5- Texture 0 2. 9 8 0 0. 0 0 01 DMX C HANNEL Effect Control 2a Effect Control 2b XFade Type XFade Timing Transparency Shape Library Shape Shape XFade Time Anim Speed...
  • Page 66 ™ M XTREME EDIA ERVER Table A-1: Mbox Extreme Combined DMX Channel Map (Continued) Object 5- Object ANUAL Play Mode Play Speed In Frame course In Frame fine Out Frame course Out Frame fine Aspect Blending Effect 1 Effect Control 1a Effect Control 1b Effect 2 Effect Control 2a...
  • Page 67: Control Channels

    Control Channels Special commands require that the DMX512 value be held for three seconds, followed by an immediate change to DMX value 0 without any other values in between. ** When the control channel stays at this value for three seconds, the shutter controls are mapped to the SDI Configura- tion for Shutter Control.
  • Page 68: Play Modes

    ™ M XTREME EDIA ERVER Play Modes Aspect Control Blending Control ANUAL Table A-5: Play Modes Value Function Forward Loop 10-19 Reverse Loop 20-29 Forward Once 30-39 Reverse Once 40-49 Forward Bounce 50-59 Reverse Bounce 60-69 Random 70-79 Forward Once - Restart on In Frame Change 80-89 Scrub - In Frame 90-99...
  • Page 69: Tiling Modes

    Tiling Modes Note: Tiling positions are in row major order (rows are filled in order). For example, the 3 x 3 arrangement would look appear in the following order: 1 2 3 4 5 6 7 8 9 0 2. 9 8 0 0. 0 0 01 DMX C HANNEL Table A-8: Tiling Modes...
  • Page 70: Texture Effects

    ™ M XTREME EDIA ERVER Texture Effects Value Effect None Monochrome Sepia Tone Invert Color Reduce Bright/Contrast Saturation Gamma Exposure Solarize Black & White Black Alpha X-Ray Bloom Gloom Sharpen Median Color Switch Varietal Lines Color Shift Blur Gaussian Blur Circular Screen Dot Screen Line Screen...
  • Page 71: Transitions

    Value Effect Wobble Bump Distortion Hole Pinch Torus Twirl Vortex Lozenge Edge Work Edge Detect Crystallize Pixelate Pointillize Kaleidoscope LED Wall Cartoon White Alpha Red Alpha Green Alpha Blue Alpha White Only Red Only Green Only Blue Only Transitions Value 0 2.
  • Page 72 ™ M XTREME EDIA ERVER Value ANUAL Table A-10: Transitions (Continued) Transition White Diagonal Through Black Through White Through Red Bright First Dark First Dots Big Dots Burst white Flash white Slow Dissolve Slower Dissolve Rotate Left Rotate Right Rotate Up Rotate Down Rotate Center Vertical Rotate Center Horizontal...
  • Page 73: Built-In Shapes

    Built-In Shapes 0 2. 9 8 0 0. 0 0 01 DMX C Table A-11: Built-In Shapes Library Value : DMX O HANNEL APPING PERATION Shape Background Mode Sphere Cube Plane Cylinder Torus Teapot...
  • Page 74 ™ M XTREME EDIA ERVER ANUAL Notes 02.9800.0001...
  • Page 75: Appendix B. Reference Charts

    Reference Charts This Appendix contains profiles and channel mapping which will be useful when patching the Mbox Extreme Media Server to specific types of control consoles. A list of all available Effects and Transitions is also included. • Virtuoso® Console •...
  • Page 76: Virtuoso® Console

    ™ M XTREME EDIA ERVER Virtuoso® Console Virtuoso Profiles and Channel Map Channel 9-10 11-12 14-15 16-17 18-19 Control 10-19 20-29 ANUAL Table B-1: Virtuoso Light Channel Map Channel Function Intensity Green Blue Table B-2: Virtuoso Camera Channel Map Function Intensity Green Blue...
  • Page 77 Channel 30-39 40-49 50-59 Channel 0 2. 9 8 0 0. 0 0 01 EFERENCE Table B-2: Virtuoso Camera Channel Map (Continued) Function FPS Display Lights/Camera/Shutter/Key- stone HUD Objects HUD DEBUG ONLY: Trace Dump Rescan Media Library Enable SDI output controls Quit Application Shutdown Computer Restart Computer...
  • Page 78 ™ M XTREME EDIA ERVER Channel Channel ANUAL Table B-4: Virtuoso Keystone Channel Mapping Function Enable Keystone X Keystone X Keystone Y Keystone Y Tile Mode Tile Overlap Scale Scale Edge1 Edge2 Edge3 Edge4 Corner 1 - X Corner 1 - Y Corner 2- X Corner 2- Y Corner 3- X...
  • Page 79 Table B-5: Virtuoso Object 2D Channel Mapping (Continued) Channel Play Modes 10-19 20-29 30-39 40-49 50-59 60-69 70-79 80-89 90-99 Channel 0 2. 9 8 0 0. 0 0 01 EFERENCE Function Texture Play Mode Play Speed In Frame In Frame Out Frame Out Frame Aspect...
  • Page 80 ™ M XTREME EDIA ERVER Channel ANUAL Table B-6: Virtuoso Object DMX Mapping (Continued) Function Y Scale Y Scale Z Scale Z Scale X Rotation X Rotation Y Rotation Y Rotation Z Rotation Z Rotation X Spin Y Spin Z Spin Effect 1 Effect Control 1a Effect Control 1b...
  • Page 81: Effects And Transitions

    Miscellaneous Effects and Transitions The following tables provide a complete list of effects and transitions. Where applicable, the user- configurable parameters are defined. Texture Effects Value Effect None Monochrome Sepia Tone Invert Color Reduce Bright/Contrast Saturation Gamma Exposure Solarize Black & White Black Alpha X-Ray Bloom...
  • Page 82 ™ M XTREME EDIA ERVER Value Effect Rectangular Crop Mirrors Horizontal Bars Vertical Bars Double Vision Flicker Shake Wobble Bump Distortion Hole Pinch Torus Twirl Vortex Lozenge Edge Work Edge Detect Crystallize Pixelate Pointillize Kaleidoscope LED Wall Cartoon White Alpha Red Alpha Green Alpha Blue Alpha...
  • Page 83: Transitions

    Transitions Value 0 2. 9 8 0 0. 0 0 01 Table B-9: Transitions Transition Description Dissolve dissolve Dissolve2 dissolve Wipe Right slightly blended right to left wipe Wipe Down slightly blended top to bottom wipe Wipe Diagonal slightly blended diagonal wipe Wash Right more blended right to left Wash Down more...
  • Page 84 ™ M XTREME EDIA ERVER Value ANUAL Table B-9: Transitions Transition Description Push Left new image pushes in right to left Push Down new image pushes in top to bottom Push Up new image pushes in bottom to top Object Fade fade out on current object, fade in on new object 02.9800.0001...

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