3D Objects And Digital Gobos; Overview; Objects: Lighting - PRG MBOX User Manual

Hide thumbs Also See for MBOX:
Table of Contents

Advertisement

3D OBJECTS AND DIGITAL GOBOS

Overview

The Mbox application can display 3D objects and "Digital Gobos." Objects and digital gobos can be displayed both
with and with a texture, with objects using the UV mapping coordinates stored in the .obj file and digital gobos using
automatic UV mapping. Objects are treated as being fully three-dimensional, allowing positioning, scaling, rotation, and
spins in 3D space. Digital gobos have no depth and therefore cannot have their Z-Scale adjusted.
3D Object and digital gobo files are arranged into individual folders within the /Mbox/Models folder. Refer to
Content Management"
on page 35 for information on adding 3D content and supported file formats.
3D Objects:
Lighting
All 3D models and digital gobos require lighting to be properly visible. If the object file is used without turning on one
lighting fixture or without using Drawmode 1 (Light), then the object will appear on the screen as a black silhouette.
Guidelines:
+
3D models without a texture look best to the lighting fixtures with their ambience reduced. The resulting shadows
help enhance the 3D nature of the model.
+
When an object has a texture applied, some ambience may be required in order to properly see the texture.
+
Digital gobos respond best to the lighting fixtures with higher ambience or to Drawmode 1.
Refer to
"Fixture Parameter Data"
Refer to
"Draw Modes"
on page 223 for information on Drawmode 1.
on page 182 for information on control parameters for lighting fixtures.
"Media
MBOX® USER MANUAL
81

Hide quick links:

Advertisement

Table of Contents
loading

Table of Contents