Animated Textures; Using Animated Textures (Animations) - PRG Mbox User Manual

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ANIMATED TEXTURES

Using Animated Textures (Animations)

Animated Textures are found in folder 248 of the
folder, but are controlled differently and cannot have a texture (movie, still image, etc.) applied to them. Each animated
texture has white areas and transparent areas. The white areas can be colored using the RGB controls on the layer.
The layer's movie playback controls are retasked to set the parameters for the animation – speed, direction, etc.
Playback Controls:
+
In Point – thickness of objects (lines, rays, etc.). A value of 0 gives a default thickness.
+
Out Point - number of objects. A value of 65535 gives a default number of objects.
+
PlaySpeed - speed and direction control. A value of 127 equals no movement.
+
Frame Blending - decay. A value of 0 equals no decay, 255 is full decay.
+
PlayMode – see chart below.
PlayMode
FWD Loop
REV Loop
FWD Once
REV Once
FWD Bounce
REV Bounce
Random
FWD IPR
Scrub In
Scrub Out
FWD Loop XF
Rev Loop XF
FWD Loop IPR
Timecode sync
Layer Slave
Layer Master
For a complete channel map, refer to
Media
folder. They are similar to the Animated Gobos in the
Radar_Texture (248.001)
Sweep
Bounce
Once
Scrub
Mirrored sweep
Bounce
Once
Scrub
Mirrored fan
Bounce
Once
Scrub
n/a
n/a
n/a
n/a
"Play Mode"
on page 215.
Stripe_Texture (248.002)
Left-Right scroll
Bounce
Once
Scrub
Top-Bottom scroll
Bounce
Once
Scrub
Mirrored L-R
Bounce
Once
Scrub
Mirrored T-B
Bounce
Once
Scrub
®
MBOX
MEDIA SERVER USER MANUAL
Models
81

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