Playing Back A Song Created In The S-Mrc Format; Repeatedly Playing Back A Song (Loop Play); Changing Sound Character During Playback - Roland XP-60 Owner's Manual

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Playing back a song created in the S-MRC
format
The XP-80 can play back S-MRC format songs created on the
Roland MC-50 or other sequencers as well as MRC Pro songs
or Standard MIDI Files. It is, however, not possible to quick
play an S-MRC format song. To play it back, you have to
load it into the internal memory first and convert it to the
MRC Pro format.
<Procedure>
Insert the disk into the disk drive.
Press [DISK].
Press the numeric key [1], then [ENTER].
Move the cursor to "File Type" and choose "S-MRC."
Move the cursor to "File Name" and select the song
you want to load.
Press [F6] (Execute).
The song has been loaded into the internal memory. The
Play (SEQ(Song)) will appear.
Press [STOP/PLAY] to play back the song.
When the song finishes, playback stops automatically. To
interrupt playback, press [STOP/PLAY].
Repeatedly playing back a song
(Loop Play)
You can repeatedly play back the entire song or a specified
area using the Loop function.
<Procedure>
Make sure that the Play display (SEQ(Song)) is up.
Press [LOOP] to make the indicator light.
Now you're ready for loop play.
Move the cursor to "Loop" and specify the loop area.
OFF: Loop play will not be used. [LOOP] indicator will go
off.
POINT: Playback over the area specified by the Loop points
will repeat the specified number of times. The loop area will
be displayed in parentheses ( ).
1: Loop play will occur from the beginning of the current
measure over one measure, the specified number of times.
2: Loop play will take place from the beginning of the cur-
rent measure over two measures, the specified number of
times.
4: Loop play will take place from the beginning of the cur-
rent measure over four measures, the specified number of
times.
8: Loop play will take place from the beginning of the cur-
rent measure over eight measures, the specified number of
times.
16: Loop play will take place from the beginning of the cur-
rent measure over 16 measures, the specified number of
times.
ALL: The entire song will play back the specified number of
times.
If you have selected a song saved on disk, you can
choose either OFF or POINT only. Pressing [LOOP]
will toggle between OFF and POINT. To select another
value, load the song into internal memory.
102
Chapter 4. Playing back and recording a song
Set the Loop points and playback repeat number in the
Loop window that can be opened by pressing [F5]
(Loop) (p.120). If you have selected a song saved on
disk, a window asks "This Song is not Internal Song.
Load anyway?" If you want to erase the song from the
internal memory and load the new song, press [F5]
(OK). If you decide not to erase the song from the
internal memory, press [F6] (Cancel).
Press [STOP/PLAY] to begin playback.
When the song finishes, playback will automatically stop. To
interrupt playback, press [STOP/PLAY].
You can cancel loop play by pressing [LOOP] while the
song is loop playing. Other settings, however, cannot
be modified.
If you save the song as an MRC Pro song when
[LOOP] is on, this setting will be stored as part of the
song data. Therefore, each time the song is played
back, it will loop play.
Changing sound character during play-
back
If you want to add attack to the sound or adjust its decay
during playback, use the Sound Palette.
Make sure that the Play display (SEQ(Song)) is up.
Move the cursor to "PART" and press TRACK/PART
[1]–[16] to choose the Part you want to modify.
If you are using a Single Performance, only the sound char-
acter of the current Part will vary. If you've selected a Layer
Performance, the sound character of the Parts with the Local
Switch parameter (PERFORM/MIDI/Part MIDI) set ON will
vary.
If you've selected Patch mode, "Patch Mode" will
appear instead of "Part," so step 2 will be omitted.
Raise the sliders to appropriate positions.
Press [FILTER/ENV] to make the indicator light.
Move the sliders to change the sound character as
desired.
To modify the brightness, move the CUTOFF slider.
To change the resonance, move the RESO. slider.
To apply attack to the sound, move the ATTACK slider.
To change the decay time, move the DECAY slider.

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