Jump Hang Time; Electronic Balance Board With Time-Out; Eye Hand Reaction Time Measurement; Reaction Time Using Joystick/Hand Switch Controller - Wayne Saccadic Fixator Instructions For Using Manual

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Activity (1) Time (2) Speed (3) Pattern (4) Lights (5) Timeout (6) Flash (7) Dual(0)
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84. Jump Hang Time

This activity measures how long an athlete can stay in the air after jumping. Athlete stands on a
switch pad, on signal, athlete must jump up with out stretched hand to intercept the ir beam,
and return to the ground onto the foot switch pad. The display will record the hang time. This
will be the time followed by a "dot". The second reading is the reaction time. Use the set-up
similar to program #83, except the beam should located high enough for the jump.
Activity (1) Time (2) Speed (3) Pattern (4) Lights (5) Timeout (6) Flash (7) Dual(0)
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85. Electronic Balance Board With Time-Out.

Trainee must tilt the balance board in response to the illuminated light position. Trainee must tilt
to the light position within one second, otherwise, a time out signal is heard. To continue
activity, trainee must tilt to the correct light position, even though no score is recorded. Timed
for 60 secondsFigure 2
Activity (1) Time (2) Speed (3) Pattern (4) Lights (5) Timeout (6) Flash (7) Dual(0)
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86. Eye Hand Reaction Time Measurement

Two switch lights are set on a table three feet apart. Trainee depresses the left switch light, and
then immediately depress the right button. The display will record the reaction time in
milliseconds. Figure 7
Activity (1) Time (2) Speed (3) Pattern (4) Lights (5) Timeout (6) Flash (7) Dual(0)
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87. Reaction Time Using Joystick/Hand Switch Controller.

Connect the handswitch/joystick into the back connector. Joystick is moved to the left. Trainee
waits for the auditory signal, and immediately moves the joystick to the right. The display will
record the reaction time. This can be repeated as rapidly as possible. For a visual signal plug any
switch/light into the right jack connector.
Activity (1) Time (2) Speed (3) Pattern (4) Lights (5) Timeout (6) Flash (7) Dual(0)
Wayne Engineering
TM
, a subsidiary of Eyecarrot Innovations Corp. in Canada, is the leading provider of high-performance
instruments for testing and enhancing visual and motor skills. Learn more at
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www.wayneengineering.com
and www.eyecarrot.com.
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