CUE can also be programmed to
interrupt the console's stereo CR
output, allowing it's signal to
appear at the control room's
monitor speakers. See CUE-to-
CR, page 6-6.
R-5 / Jan 97
OVERVIEW
The R-5 console has three stereo monitor circuits available to the
console operator that allow him (and other studio personnel) to hear
various console signal mixes without interfering with program content
going out over-the-air. They are:
1) CONTROL ROOM (CR) - a dedicated output designed to drive a
separate, user-provided power amp/speaker system in the main control
room;
2) STUDIO – a second stereo output intended for a remote (i.e., non CR)
studio power amp/speaker system;
3) HEADPHONE (HDPN) - an additional output (w/built-in power amp)
that drives the console operator's headphones. Its output appears at two
places: a headphone jack in the lower righthand corner of the console and
at a connector in the console's I/O wiring section.
What audio signal these three stereo monitor circuits carry is determined
by a SOURCE select switchbank which can choose from five signals: the
console's PGM, AUD, and TEL outputs, and two EXTernal line inputs,
which can be fed whatever end-user requirements dictate.
A fourth mono utility circuit, CUE, operates in conjunction with the
other three. This circuit appears at its own output connector for hook-up
to an external power amp/speaker system, and also includes an integral
power amp that drives the console's built-in meterbridge mounted cue
speaker. It is specifically designed to accomplish two important functions:
1) CUE can listen to any individual line input channel prior to it's going
on-air. It does this even when the channel is off, regardless of any fader
settings. The intended use here is for cueing up music tracks and program
segments prior to on-air play. CUE is activated by pressing any line input
channel cue switch, and when this is done its signal automatically
interrupts the console operator's headphone output and comes out of the
console's cue speaker. When the input channel's ON switch is pressed (for
on-air play), CUE is automatically deactivated.
The purpose of this function (called "cue drop-out") is to prevent a
potential on-air mishap: Assume a cue circuit system without this safety
feature has been used to ready an audio track for airplay and that line
channel now stands ready for firing (i.e., going on-air by pressing the
channel ON switch). The console operator, however, has forgotten to turn
the CUE switch off. He then turns on his announcer mic, does his set-up,
and segues into the next cut by hitting the line input ON switch. In
addition to feeding the console's PROGRAM output, cue audio from that
input will also be coming out of the console cue speaker, where it will be
picked up by his open microphone. The R-5's "cue dropout" feature
prevents this possibility.
2) The CUE bus also serves as a communication path for off-air links
between a) another studio and the control room, and b) telephone callers
and the console operator prior to over-the-air phone-in segments. In the
former case a studio microphone input channel can be placed into
TALKBACK-to-CR mode by a user-provided switch located in the other
M
ONITORS
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