Takeoff; Flight; Landing - GREAT PLANES ultimate! Instruciton Manual

Biplane arf
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Before you get ready to takeoff, see how the model handles
on the ground by doing a few practice runs at low speeds
on the runway. Hold "up" elevator to keep the tail wheel on
the ground. If necessary, adjust the tail wheel so the model
will roll straight down the runway. If you need to calm your
nerves before the maiden flight, shut the engine down and
bring the model back into the pits. Top off the fuel and then
check all fasteners and control linkages for peace of mind.
Remember to takeoff into the wind. When you're ready, point
the model straight down the runway, hold a bit of up elevator
to keep the tail on the ground to maintain tail wheel steering,
and then gradually advance the throttle. As the model gains
speed decrease up elevator, allowing the tail to come off the
ground. One of the most important things to remember with
a taildragger is to always be ready to apply right rudder to
counteract engine torque. Gain as much speed as your
runway and flying site will practically allow before gently
applying up elevator, lifting the model into the air. At this
moment it is likely that you will need to apply more right
rudder to counteract engine torque. Be smooth on the
elevator stick, allowing the model to establish a gentle climb
to a safe altitude before turning into the traffic pattern.
For reassurance and to keep an eye on other traffic, it is a
good idea to have an assistant on the flight line with you. Tell
him to remind you to throttle back once the plane gets to a
comfortable altitude. While full throttle is usually desirable for
takeoff, most models fly more smoothly at reduced speeds.
Take it easy with the "Ultimate" ARF for the first flight,
gradually getting acquainted with it as you gain confidence.
Adjust the trims to maintain straight and level flight. After
flying around for a while, and while still at a safe altitude with
plenty of fuel, practice slow flight and execute practice
landing approaches by reducing the throttle to see how the
model handles at slower speeds. Add power to see how she
climbs as well. Continue to fly around, executing various
maneuvers and making mental notes (or having your
assistant write them down) of what trim or C.G. changes
may be required to fine tune the model so it flies the way you
like. Mind your fuel level, but use this first flight to become
familiar with your model before landing. With the plane
properly trimmed you will want to get started with some
aerobatics. This plane is capable of just about every
aerobatic maneuver you can do. Become familiar with the
high and low rate settings before using the 3D rates. If you
have not flown an airplane with 3D rates you should work
your way into these higher 3D rates cautiously. The extreme
throws can stall the airplane if you are not careful. Over
controlling could also result in unwanted snaps. If you have
not flown 3D you might want to consider getting help from an
experienced 3D pilot. When executing down line maneuvers

Takeoff

Flight

it is important to use good throttle management. Full power
down lines could result in over stressing of the aircraft.
To initiate a landing approach, lower the throttle while on the
downwind leg. Allow the nose of the model to pitch
downward to gradually bleed off altitude. Continue to lose
altitude, but maintain airspeed by keeping the nose down as
you turn onto the crosswind leg. Make your final turn toward
the runway (into the wind) keeping the nose down to
maintain airspeed and control. Level the attitude when the
model reaches the runway threshold, modulating the throttle
as necessary to maintain your glide path and airspeed. If
you are going to overshoot, smoothly advance the throttle
(always ready on the right rudder to counteract torque) and
climb out to make another attempt. When you're ready to
make your landing flare and the model is a foot or so off the
deck, smoothly increase up elevator until it gently touches
down. Once the model is on the runway and has lost flying
speed, hold up elevator to place the tail on the ground,
regaining tail wheel control.
One final note about flying your model. Have a goal or flight
plan in mind for every flight. This can be learning a new
maneuver(s), improving a maneuver(s) you already know, or
learning how the model behaves in certain conditions (such
as on high or low rates). This is not necessarily to improve
your skills (though it is never a bad idea!) , but more
importantly so you do not surprise yourself by impulsively
attempting a maneuver and suddenly finding that you've run
out of time, altitude or airspeed. Every maneuver should be
deliberate, not impulsive. For example, if you're going to do
a loop, check your altitude, mind the wind direction
(anticipating rudder corrections that will be required to
maintain heading), remember to throttle back at the top, and
make certain you are on the desired rates (high/low rates).
A flight plan greatly reduces the chances of crashing your
model just because of poor planning and impulsive moves.
Remember to think.
Have a ball! But always stay in control and fly in a
safe manner.
GOOD LUCK AND GREAT FLYING!
32

Landing

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