Sony DMX-R100 Operating Instructions Manual page 75

Digital audio mixer
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SET 2 CUES button: When this button is ON and
you select two cues, the unit displays them on the
MACHINE CONTROL window. The earlier timecode
cue is assigned to the LOCATE TIME, and the larger
number timecode is assigned to the CYCLE END.
If the difference between CYCLE END and LOCATE
TIME is within 5 seconds, the unit memorizes a
temporary CYCLE END by adding 10 seconds to the
LOCATE TIME.
CYCLE CUES button: While this button is ON, the
cue cycle is executed when you press the LOCATE
button on the panel or in the window. The unit
memorizes this button setting (ON/OFF) for all 6
machines.
CYCLE ALL button: When this button is ON, the
stored earliest timecode is assigned to the LOCATE
TIME point, and the latest of the stored timecodes is
assigned to the CYCLE END point. While this button
is ON, the cycle is executed when you press the
LOCATE button on the panel or in the window.
5 NEW button
Touch this button to save a new cue. The timecode
displayed on the display window on the Automation
panel is the value for the new cue.
The lowest number among the unused numbers is
assigned to the new cue point and it is temporarily
named "# + xx" (xx is the cue point number). This
new cue point is displayed on the CUE list.
When the TC LINK button is lit on the Automation
panel on the unit, and you touch the NEW button, the
mixer saves a cue and snapshot and it also
automatically links the snapshot to the cue, using the
TC LINK function.
Note
Do not recall snapshots linked to continuous cues that
have durations shorter than within 5 frames of each
other.
Otherwise, only the snapshot linked with the last cue
may be recalled. Automation data for the duration of
remaining cues may not be recalled and saved.
6 STORE button
Touch this button to save a cue. The timecode
displayed on the Automation panel is saved with the
cue.
7 DELETE button
Touch this button to delete the selected cue point from
the CUE list 0.
If the event is linked with the cue point, the event is
not deleted.
8 RECALL button
Touch this button to recall the cue point data selected
on the CUE list 0.
When the event is linked with the cue point, this event
is executed.
9 UNDO button
Touch this button to cancel the previous event
performed using the SNAPSHOT buttons on the
Automation panel on the unit.
0 CUE list
Displays the number, address (timecode) and name of
cue points stored.
NUMBER row: Displays the cue number.
TIME CODE row: Displays the time (timecode) of
the cues.
By touching the timecode box, you can change the
timecode using the ten key pad.
CUE NAME row: By touching a cue name box, the
KEYBOARD window opens. You can enter or change
the name of the cue point using the keyboard
connected to the unit or on the KEYBOARD window.
When you touch the NUMBER button at the top of
the NUMBER row or the TIME CODE button on the
TIME CODE row, the cue list is sorted in the order of
the cue numbers or the timecode.
When the cue list is sorted in the order of the
timecode, the current cue is lit cyan if any cue point is
not selected.
qa TC LINK buttons
Touch the button to link a SNAPSHOT RECALL to
the specified cue.
75
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