Chorus; Reverb - Boss GT-10 Owner's Manual

Guitar effects processor
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CHORUS

In this effect, a slightly detuned sound is added to the original
sound to add depth and breadth.
Parameter/
Explanation
Range
CHORUS ON/OFF
Turns the CHORUS effect on/off.
Off, On
Pressing [CHORUS] switches On and Off.
Mode
Selection for the chorus mode.
This chorus effect outputs the same
Mono
sound from both L channel and R
channel.
This is a stereo chorus effect that adds dif-
Stereo1
ferent chorus sounds to L channel and R
channel.
This stereo chorus uses spatial synthesis,
with the direct sound output in the L
Stereo2
channel and the effect sound output in
the R channel.
Rate
0–100,
Adjusts the rate of the chorus effect.
BPM
–BPM
When set to BPM, the value of each parameter will be set accord-
ing to the value of the "Master BPM" (p. 122) specified for each
patch. This makes it easier to achieve effect sound settings that
match the tempo of the song.
* If, due to the tempo, the time is longer than the range of allowable
settings, it is then synchronized to a period either 1/2 or 1/4 of that
time.
Depth
Adjusts the depth of the chorus effect.
0–100
To use it for doubling effect, set the
value to 0.
Pre Delay
Adjusts the time needed for the effect
sound to be output after the direct sound
has been output. By setting a longer pre
0.0ms–40.0ms
delay time, you can obtain an effect that
sounds like more than one sound is being
played at the same time (doubling effect).
Low Cut (Low Cut Filter)
This sets the frequency at which the low
cut filter begins to take effect. When
Flat, 55Hz–800Hz
"Flat" is selected, the low cut filter will
have no effect.
High Cut (High Cut Filter)
This sets the frequency at which the high
cut filter begins to take effect. When
700Hz–11kHz, Flat
"Flat" is selected, the high cut filter will
have no effect.
EffectLev (Effect Level)
0–100
Adjusts the volume of the effect sound.
Chapter 8 Parameters Guide

REVERB

This effect adds reverberation to the sound.
Parameter/
Explanation
Range
REVERB ON/OFF
Turns the REVERB effect on/off. Pressing
Off, On
[REVERB] switches On and Off.
Type
This selects the reverb type. Various different simulations of space
are offered.
Simulates an ambience mic (off-mic, placed
at a distance from the sound source) used in
recording and other applications. Rather
Ambience
than emphasizing the reverberation, this re-
verb is used to produce a sense of openness
and depth.
Simulates the reverberation in a small room.
Room
Provides warm reverberations.
Simulates the reverberation in a concert hall.
Hall 1
Provides clear and spacious reverberations.
Simulates the reverberation in a concert hall.
Hall 2
Provides mild reverberations.
Simulates plate reverberation (a reverb unit
that uses the vibration of a metallic plate).
Plate
Provides a metallic sound with a distinct
upper range.
This simulates the sound of a guitar amp's
Spring
built-in spring reverb.
This reverb adds the wavering sound found
Modulate
in hall reverb to provide an extremely pleas-
ant reverb sound.
Rev Time (Reverb Time)
0.1s–10.0s
Adjusts the length (time) of reverberation.
Pre Delay
Adjusts the time until the reverb sound ap-
0ms–500ms
pears.
Low Cut (Low Cut Filter)
This sets the frequency at which the low cut
Flat, 55Hz–800Hz
filter begins to take effect. When "Flat" is se-
lected, the low cut filter will have no effect.
High Cut (High Cut Filter)
This sets the frequency at which the high cut
700Hz–11kHz, Flat
filter begins to take effect. When "Flat" is se-
lected, the high cut filter will have no effect.
Density
0–10
Adjusts the density of the reverb sound.
EffectLev (Effect Level)
0–100
Adjusts the volume of the reverb sound.
DirectLev (Direct Level)
0–100
Adjusts the volume of the direct sound.
Sprg.Sens (Spring Sensitivity)
Adjusts the sensitivity of the spring effect.
0–100
When the value is set higher, the effect is ob-
tained even with a weak picking.
*1
Setting available with Type set to Spring.
121

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