Table 2-1. Function Of Pc Keys In Spm - AT&T MERLIN LEGEND Release 2.0 System Programming Manual

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Programming with SPM
Below the console simulation window are 20 simulated line buttons. Using
[ PgDn ]
(Inspect), you can determine the status of each line and which features
are programmed on each line by the letter that appears next to the line number.
and
represent the ON state of the red and green LEDs on the system
R
G
programming console.
The 20 line buttons can be selected by using the arrow keys to position the
cursor on the appropriate key. For example, if a line, trunk, or pool is assigned
to a line button, you see G next to that button. If a line, trunk, or pool is not
assigned to a line button, you see neither G nor R. lf a trunk is assigned to a
pool, you see an R.
A list of labels on the right side of the screen shows key combinations that
correspond to buttons on the MLX-20L telephone (Alt + P, Ctrl + F8, etc.).
Table 2-1 describes the function of PC keys within SPM.

Table 2-1. Function of PC Keys in SPM

PC Key
[ Home ]
[ End ]
[ PgUp ]
[ PgDn ]
[ Alt ] + [ P ]
[ Alt ] + [ F ]
[ Alt ] + [ C ]
[ Alt ] + [ H ]
SPM Function
Console
Quit: Exit from SPM and return to the
Home
DOS prompt when you have finished
system programming. If you are using
a modem, the call is disconnected.
Menu
Return to the SPM Main Menu.
Display more menu items (when there is
More
an additional screen and the > symbol
appears next to the key).
Show the current information that has
Inspct
been programmed for a feature or
button.
Enter a stop in a speed dialing
Drop
sequence.
This combination also deletes an entry
in a field in any screen except one in
which you are entering a speed dialing
sequence.
Flash: Enter a switchhook flash in a
C o n f
speed dialing sequence.
TopSP: Return to the top of the System
N / A
Programming menu.
Pause: Enter a pause in a speed
H o l d
dialing sequence.
Continued on next page
Introduction to SPM 2 - 3

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