Swept Or Modulated Effect Algorithms; Flanger; Chorus - Art SGX-NightBass User Manual

Art sgx-nightbass processors: user guide
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REGENeration is useful when you stack the Pitch Transposer with the MONO DDL
algorithm. Each time a repeat is done it is shifted up or down by the pitch
selected.
The Base Key parameter should be used when triggering the Pitch Transposer from a
MIDI keyboard. The amount of pitch shift may be set by MIDI Note On messages. The
values selected in the Base Key parameter correspond to the MIDI Key Number.
Example: BASE KEY = 60, (= middle C) if a D above middle C is played, the shift
amount will be set to (2). If base key is set to OFF, Note On messages will not
affect pitch.

SWEPT OR MODULATED EFFECT ALGORITHMS

FLANGER

[FLANGER], [FLA]
Parameters:
:TYPE= [POST REVERB] FLANGER OFF, POST; REVERB, INV L, INV R, INV L+R,
PRE; REVERB, INV L, INV R, INV L+R
:WIDTH= [71%] 0 to 100 percent in % increments
:SPEED= [0.84Hz] .04Hz to 27.3Hz
:REGENeration= [76%] 0 to 100 percent in % increments
:LEVEL= [100%] 0 to 100 percent in % increments
A wide range of flanging effects may be created with the NIGHTBASS. Normal and
inverted flanging is available to you. An inverted flanger type reverses
(inverts) one output from the other. The inverted types are listed as INV L and
R, where L and R are Left and Right.
The base delay of the Flanger is set and the sweep WIDTH and SPEED is user
controlled. REGENeration may be adjusted to vary the "strength" of the processed
signal. The output level of the FLANGER may be adjusted to control it's "depth"
in the preset.
When the Flanger TYPE= POST the flanger is positioned last in the
chain. This is to assure that maximum effect and presence is maintained in all
effects combinations. Using Flanger TYPE= PRE positions the FLANGER in parallel
with any Reverb or DDL effect. By positioning the Flanger like this, the
processed signal is not delayed or reverberated before it is flanged.

CHORUS

[CHORUS], [CHO]
Parameters:
:TYPE= [POST] OFF, POST, PRE,
:WIDTH= [34%] 0 to 100 percent in % increments
:SPEED= [0.84Hz] .04Hz to 27.3Hz
:DELAY= [30ms] 0 to 47ms in 1 ms increments
:LEVEL= [100%] 0 to 100 percent in % increments
Chorus may be used to thicken or sweeten the final processed sound. It is created
by sweeping a comb filter through a base delay time and generally using between a
30 to 60 percent
mix between the dry and wet signal. The base delay time plays
an important role in the perception of the effect. Longer base delays are more
preferable to give a deep rich sound to vocals and guitars, while shorter base
delays are used for more delicate enhancement purposes. The width plays an
important role in the range of perceived effect and is best used in conjunction
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