Editing And Changing Sounds - GEM GPS3600 Owner's Manual

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THE SOUND GROUP FAMILIES
Sound Group name
Piano
Mallet
Organ
Guitar
Bass
Strings
Ensemble
Brass
Reed
Flute
Synth Lead
Synth Pad
Synth SFX
Ethnic
Percussive
SFX
ProgramChange
1 ... 8
9 ... 16
17 ... 24
25 ... 32
33 ... 40
41 ... 48
49 ... 56
57 ... 64
65 ... 72
73 ... 80
81 ... 88
89 ... 96
97 ... 104
105 ... 112
113 ... 120
121 ... 128

EDITING AND CHANGING SOUNDS

Any sound on the PS/GPS can be edited to your
taste. This editing can consist of anything from
the simplest adjustment of the sound's tone or
volume level, to a complete reconstruction of the
sound, resulting in a totally original and personal
sound.
Editing always begins by selecting one of the
sounds currently in the instrument's memory as
a starting point for the sound you're going to cre-
ate. When you edit a sound, you can decide, at
any point, to either save the new sound you've
made or to just quit editing and go back to using
the instrument as before. This procedure is ex-
plained in detail under STORING SOUNDS .
There are two different ways to edit a sound.
The first method is EDIT PRESET SOUND which
lets you modify the sound "indirectly" by program-
ming the parameters that are exclusive to the
tracks of the current Preset. Any sound that you
assign to the edited track, therefore, will inherit
the modifications applied. This is a quick and
easy method, using a set of Preset parameters
under EDIT SOUND/SOUND PATCH of the Edit
Preset section.
The second method is ADVANCED EDIT SOUND
which allows you to intervene on the Sound's pa-
rameters, going deep into the sound's structure
and changing it's characteristics. The result is a
new RAM-Sound that you can store to any empty
slot of the Banks within the SOUND GROUP fami-
lies. You will then be able to assign your new
RAM-Sound to any track of any Preset.
Sounds 2•3

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