SoundCraft Ghost User Manual page 157

Music production console
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U U s s i i n n g g T T h h e e M M I I D D I I C C o o n n t t r r o o l l l l e e r r F F a a d d e e r r s s
Ghost has four faders which can be used to transmit MIDI controller data. Each of
these faders can be set up to transmit on its own MIDI channel, and have its own
controller number. In addition each fader has an associated on/off switch which
can be used to disable the fader, or punch-in a controller fader at a certain value.
The MIDI channel and controller number for each fader can be stored in any of
the 128 snapshot memories, along with or separate to, channel mute snapshots.
The MIDI controller faders are not automated or resettable -they are intended for
real-time manipulation of parameters or recording level changes to a sequencer.
Note that the position of the fader is not stored in the snapshot memory, only the
setup parameters.
H H o o w w T T h h e e C C o o n n t t r r o o l l l l e e r r F F a a d d e e r r s s A A r r e e R R e e l l a a t t e e d d T T o o T T h h e e G G r r o o u u p p 1 1 - - 4 4 F F a a d d e e r r s s
The first four of the audio group faders double as the MIDI controller faders and
have two tracks -an audio track and a data track. The MIDI controller function of
each fader can be turned on and off as required, but to save complicated and cost-
ly switching, the audio part of the fader is always connected even when the fader
is being used for MIDI. When using the faders as MIDI controllers therefore, avoid
routing any audio from the input channels to the first four groups. The Groups 5-8
are always available for use as audio subgroups or recording outputs.
S S e e t t t t i i n n g g U U p p T T h h e e C C o o n n t t r r o o l l l l e e r r F F a a d d e e r r s s
First decide which snapshot number will be used for saving the controller fader
parameters. This can either be an individual number, or, if only one setup of the
four faders is required all the time, the setup can be stored to ALL the snapshots
so it will not change.
Press the DISPLAY MODE button (6) repeatedly until the Setup LED next to
the switch is illuminated. This switches Ghost's timecode display to show setup
parameters, instead of timecode.
Press the UP/DOWN buttons (4) repeatedly until the three digits on the right
hand side of the display (labelled SNAPSHOT NUMBER) start to flash.
Notice that each press of the UP/DOWN buttons causes a different set of digits in
the display to start flashing, and each set of digits controls a different parameter, as
described by the legend under the display. The UP button moves through the parame-
ters to the right, while the DOWN button moves to the left. Press the UP or DOWN
carefully until the Snapshot Number is flashing.
Turn the Jog Wheel (2) in either direction until the flashing Snapshot Number dis-
plays the required memory location for parameter storage. This will either be an
individual number, or "ALL", depending on the criteria described above.
Notice that as the Jog Wheel is turned clockwise, the number in the display is changed
through the range 1, 2, 4, 5, ....128, ALL, GLO, then repeated. Turning anticlockwise
changes the numbers in the reverse direction. (Do not select GLO, or you will not be
able to setup controller parameters).
The console is now in "Setup" mode.
GHOST Application Guide
9.23

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