Texas Instruments TI-89 Titanium User Manual page 857

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Each solution variable starts at its guessed value if
there is one; otherwise, it starts at 0.0.
Use guesses to seek additional solutions one by
one. For convergence, a guess may have to be
rather close to a solution.
SortA
MATH/List menu
SortA
listName1
[,
vectorName1
SortA
Sorts the elements of the first argument in
ascending order.
If you include additional arguments, sorts the
elements of each so that their new positions match
the new positions of the elements in the first
argument.
All arguments must be names of lists or vectors. All
arguments must have equal dimensions.
SortD
MATH/List menu
listName1
SortD
[,
vectorName1
SortD
Identical to
in descending order.
4Sphere
MATH/Matrix/Vector ops menu
vector
4Sphere
Displays the row or column vector in spherical form
[r q f].
must be of dimension 3 and can be either a
vector
row or a column vector.
Note:
4Sphere
conversion function. You can use it only at the end
of an entry line.
startTmr()
CATALOG
startTmr() ⇒
integer
Returns the current value of the clock in its integer
representation, giving the
can enter the
checkTmr()
elapsed.
You can run multiple timers simultaneously.
Note: See also
854
listName2
] [,
listName3
] ...
vectorName2
vectorName3
[,
] [,
listName2
listName3
] [,
] ...
vectorName 2
vectorName 3
[,
] [,
, except
sorts the elements
SortA
SortD
is a display-format instruction, not a
for a timer. You
starttime
as an argument in
starttime
to determine how many seconds have
and
checkTmr()
timeCnv()
solve(
e
^(z)ù y=1 and
ë y=sin(z),{y,z=2p}) ¸
{2,1,4,3}! list1 ¸
] ...
SortA list1 ¸
list1 ¸
{4,3,2,1}! list2 ¸
SortA list2,list1 ¸
list2 ¸
list1 ¸
{2,1,4,3}! list1 ¸
] ...
{1,2,3,4}! list2 ¸
SortD list1,list2 ¸
list1 ¸
list2 ¸
[1,2,3]4Sphere
¸ [3.741
¥
[2, pà4,3]4Sphere
¸
¥
[3.605
[
¸
‡13
Z
φ
ρ
θ
X
startTmr()
checkTmr(148083315)
startTmr()!Timer1
©
startTmr()!Timer2
©
.
checkTmr(Timer1)!Timer1Value
©
checkTmr(Timer2)!Timer2Value
Appendix A: Functions and Instructions
y=.001... and z=6.281...
{2,1,4,3}
Done
{1 2 3 4}
{4 3 2 1}
Done
{1 2 3 4}
{4 3 2 1}
{2 1 4 3}
{1 2 3 4}
Done
{4 3 2 1}
{3 4 1 2}
...
1.107
...
.640
...
.785
...
.588
3ø ‡13
p
cosê (
4
13
( ρ , θ , φ )
Y
¸
148083315
...
]
...
]
]
)
34

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