Editing The Keyboard Effects Processors; Reverb For Keyboard Parts - Roland G-70 Owner's Manual

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Editing the Keyboard effects pro-
cessors
After setting the above parameters, you may find that
even sensible Reverb/Chorus settings for the Keyboard
parts do not yield the expected result.
In that case, you should edit the Reverb and Chorus
parameters by pressing the [EFFECTS] button.
On this page, you can switch the REVERB and CHO-
RUS processors on and off by pressing their [OFF/ON]
button icons to the right of their "display".
If you only need another reverb type, press the
REVERB display and use the [DATA÷ENTRY] dial or the
[DEC]/[INC] buttons to select it. If you also need to
change certain aspects of that effect...

Reverb for Keyboard parts

(1) Press the KEYBOARD EFFECTS REVERB [EDIT] field to
access the Reverb parameters.
The display changes to:
(2) Press the [ON] (or [OFF]) field to switch the proces-
sor on (icon lights) or off (icon goes dark).
You can also do so on the EFFECTS page (see above).
(3) Press the field of the effect type you wish to use.
The options are:
G SRV Room—This effect simulates the reverb characteris-
tics of a room. The name ("SRV") refers to Roland's
SRV-3030, a stand-alone reverb processor, which is also
used by certain Fantom-series synthesizers.
G SRV Hall—This is another SRV algorithm that simulates
the acoustics of a concert hall.
G SRV Plate—Digital simulation of a metal plate that is
sometimes used for creating reverb effects. Works well
for percussive sounds.
G GM2 Reverb—This reverb effect is Roland's standard
type for GM2-compatible tone generators.
G-70 Music Workstation

Editing the Keyboard effects processors

G Room1, Room2—These types simulate the reverb char-
acteristics of a room. The higher the number (1 or 2), the
bigger the "room" becomes.
G Stage1, Stage2—These types simulate the reverb char-
acteristics you get when you perform on a concert stage.
The higher the number (1 or 2), the bigger the "stage"
becomes.
G Hall1, Hall2—These types simulate the reverb of a small
(1) or large (2) concert hall and thus sound much "big-
ger" than the Room types above.
G Delay—A Delay effect (no reverb). Works a lot like an
echo effect and thus repeats the sounds.
G Pan Delay—This is a stereo version of the above Delay
effect. It creates repetitions that alternate between the
left and right channels.
[REVERB LEVEL] allows you to set the output level of
the Reverb processor. Setting this parameter to "0"
means that you no longer hear the effect in question.
If you don't want to edit the effects parameters, con-
tinue with the next step, otherwise jump to step (5).
(4) Press [Back] to return to the display page with the
"modules".
—or—
Press the [EXIT] button to return to the main page.
(5) After selecting a reverb type, you may want to
fine-tune some of its parameters. If so, proceed as
follows:
• Press the field of the parameter you wish to change
(the number of fields and their functions depend on
the selected type).
• Set the desired value.
Parameter values can be set by turning the
[DATA÷ENTRY] dial, by pressing the [DEC]/[INC] but-
tons or by pressing the [DATA÷ENTRY] dial and using
the on-screen numeric pad.
SRV Room/SRV Hall/SRV Plate parameters
G Pre Delay (0.0~100.0 ms)—Adjusts the delay time
between the direct sound until the reverb sound is
heard. This is used to simulate the distance between the
original signal and the reflective surfaces.
G Time (0~127)—The duration of the reverb signal. The
higher the value, the "longer" the simulated room
becomes.
G Size (1~8)—Determines how the later reverberations are
propagated, which gives the listener important clues
about the height of the simulated room.
G High Cut (160~12500Hz, Bypass)—Adjusts the fre-
quency above which the high-frequency content of the
reverb will be reduced. If you do not want to attenuate
the high frequencies, set this parameter to BYPASS.
G Density (0~127)—Density (number) of the reflections.
G Diffusion (0~127)—Adjusts the change in the density of
the reverb over time. The higher the value, the more the
density increases with time. (The effect of this parameter
is most pronounced with long reverb times.)
G LF Damp Freq. (50~4000Hz)—Adjusts the frequency
below which the low-frequency content of the reverb
sound will be reduced.
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