Roland G-70 Owner's Manual page 232

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G-70 Music Workstation
Appendix | MFX and IFX types and parameters
G Pitch B Pre Delay (0.0~500.0ms)—Adjusts the time delay
from when the direct sound begins until the Pitch Shift B
sound is heard.
G Pitch A Panpot (L64~0~63R)—Adjusts the stereo location
of the Pitch Shift A sound. L64 is far left, 0 is center and
63R is far right.
G Pitch B Panpot (L64~0~63R)—Adjusts the stereo location
of the Pitch Shift B sound. L64 is far left, 0 is center and
63R is far right.
G Level Balance (A100:0B, A50:50B, A0:100B)—Adjusts the
volume balance between the Pitch Shift A and Pitch Shift B
sounds. When set to A100:0B, only the sound of Pitch Shift
A is output; when set to A0:100B, only the sound of Pitch
Shift B is output.
G Balance (D100:0W, D50:50W, D0:100W)—Volume bal-
ance between the direct (D) and the effect sound (W).
G Level (0~127)—Output level.
24. FBK Pitch
Pitch Shifter with several echoes.
G Pitch Shift Mode (1~5)—Higher settings of this parameter
will result in slower response, but steadier pitch.
G Pitch Coarse (–24~0~+12 semitones)—Adjust the pitch
of the pitch shifted sound in semitone steps (–2~+1
octaves).
G Pitch Fine (–100~0~+100 cent)—Make fine adjustments
to the pitch of the pitch shifted sound in 2-cent steps (one
cent is 1/100th of a semi tone).
G Pitch Pre Delay (0.0~500.0ms)—Adjust the time delay
from when the direct sound begins until the pitch shifted
sound is heard.
G Pitch Feedback (–98%~0~98%)—Adjust the proportion
(%) of the processed sound that is fed back into the effect.
Negative (–) settings will invert the phase.
G Panpot (L64~0~63R)—Stereo location of the output
sound. This is a mono effect that combines incoming sig-
nals. You can, however, place the processed signal any-
where between the left and right channels.
G EQ Low Gain (–15dB~0~15dB)—Gain of the low range.
G EQ High Gain (–15dB~0~15dB)—Gain of the high range.
G Balance (D100:0W, D50:50W, D0:100W)—Volume bal-
ance between the direct (D) and the effect sound (W).
G Level (0~127)—Output level.
25. Reverb
A nice Reverb effect.
G Reverb Type (Room 1, Room 2, Stage 1, Stage 2, Hall 1,
Hall 2)—Type of reverb.
Room1: Dense reverb with short decay.
Room2: Sparse reverb with short decay.
Stage1: Reverb with greater late reverberation.
Stage2: Reverb with strong early reflections.
Hall1: Reverb with clear reverberance.
Hall2: Reverb with rich reverberance.
G Reverb Pre Delay (0.0~100.0ms)—Adjusts the delay time
from the direct sound until the reverb sound is heard.
G Reverb Time (0~127)—Time length of reverberation.
G Reverb HF Damp (200~8000Hz, Bypass)—Adjusts the fre-
quency above which sound fed back to the effect is filtered
out. If you don't want to filter out any high frequencies, set
this parameter to BYPASS.
G EQ Low Gain (–15dB~0~15dB)—Gain of the low range.
G EQ High Gain (–15dB~0~15dB)—Gain of the high range.
232
G Balance (D100:0W, D50:50W, D0:100W)—Volume bal-
ance between the direct (D) and the effect sound (W).
G Level (0~127)—Output level.
26. Gate Reverb
This is a special type of reverb in which the reverberant sound
is cut off before its natural length.
G Reverb Type (Normal, Reverse, Sweep 1, Sweep 2)—Type
of reverb.
NORMAL: Conventional gated reverb.
REVERSE: Backwards reverb.
SWEEP1: The reverberant sound moves from right to left.
SWEEP2: The reverberant sound moves from left to right.
G Reverb Pre Delay (0.0~100.0ms)—Adjusts the delay time
from the direct sound until the reverb sound is heard.
G Reverb Gate Time (5~500ms)—Adjusts the time from
when the reverb is heard until it disappears.
G EQ Low Gain (–15dB~0~15dB)—Gain of the low range.
G EQ High Gain (–15dB~0~15dB)—Gain of the high range.
G Balance (D100:0W, D50:50W, D0:100W)—Volume bal-
ance between the direct (D) and the effect sound (W).
G Level (0~127)—Output level.
27. OD‰ Chorus
This effect connects an Overdrive and a Chorus in series.
("Series" means that the output signal of the first effect is
also processed by the second.)
G Overdrive Drive (0~127)—Degree of distortion. Also
changes the volume.
G Overdrive Panpot (L64~0~63R)—Stereo location of the
overdrive sound.
G Chorus Pre Delay (0.0~100.0ms)—Adjusts the delay
between the incoming direct signal and the moment when
the chorus starts working.
G Chorus Rate (0.05~10.0Hz)—Frequency, i.e. modulation
speed.
G Chorus Depth (0~127)—Modulation intensity.
G Chorus Balance (D100:0W, D50:50W, D0:100W)—Vol-
ume balance between the direct sound (D) and the chorus
sound (W).
G Level (0~127)—Output level.
28. OD‰ Flanger
This effect connects an Overdrive and a Flanger in series.
G Overdrive Drive (0~127)—Degree of distortion. Also
changes the volume.
G Overdrive Panpot (L64~0~63R)—Stereo location of the
overdrive sound.
G Flanger Pre Delay (0.0~100.0ms)—Adjusts the delay time
from when the direct sound begins until the flanger sound
is heard.
G Flanger Rate (0.05~10.0Hz)—Frequency, i.e. modulation
speed.
G Flanger Depth (0~127)—Modulation intensity.
G Flanger Feedback (–98%~0~98%)—Adjusts the propor-
tion of the flanger sound that is fed back into the effect.
Negative (–) settings will invert the phase.
G Flanger Balance (D100:0W, D50:50W, D0:100W)—
Volume balance between the direct sound (D) and the
flanger sound (W).
G Level (0~127)—Output level.

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