Selecting The Best Audio Options In A Game - Creative Audigy Platinum eX Getting Started Manual

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Selecting the
Best Audio
Options in a
Game
Problem: Sound Blaster emulation is not recognized.
Solution: Try switching the SB Emulation IRQ between 5 and 7, use DMA channel
1, use SB interface port 220.
Problem: The MPU-401 emulation is not recognized.
Solution: Try using Port address 330.
Most MS-DOS–based games that provide sound have some procedure for audio
setup. These procedures generally allow you to choose from a list of popular audio
cards or audio devices.
Games may present audio options differently. Some may present a single choice that
corresponds to a particular audio device; for example, Sound Blaster 16, Roland
Sound Canvas, etc. Others provide an option for music and digital audio separately;
for example, General MIDI music with Sound Blaster digital audio. In such a case,
there are often two separate menus to configure.
Some games allow you to set the MIDI port address and IRQ for music and sound.
Make sure that these settings correspond to the values displayed by SBECFG.EXE or
the Resources tabbed page of the Creative Sound Blaster Audigy SB16 Emulation
Properties dialog box.
There are games that offer MPU-401/Roland (General MIDI or MT-32/LAPC-1) as an
option. Often these games allow you to set the MIDI port address. Make sure that
they match the MIDI address in the Resources list on Resources tabbed page of the
Creative Sound Blaster Audigy SB16 Emulation Properties dialog box. The same
values can be found under "MPU-401 (General MIDI, Roland MT-32/LAPC-1)
Emulation", displayed by SBECFG.EXE in MS-DOS mode. Remember to enable the
MT-32 MIDI patch with the SBEMIXER program if you select Roland MT-32 or LAPC-
1 for music.
SB Emulation in MS-DOS/Windows 98
B-7

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