Determining Resources - Creative Audigy Platinum eX Getting Started Manual

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Determining
Resources
The MS-DOS driver
SBEINIT.COM must be running
for SBECFG.EXE to work
.
properly
Dx
First DMA channel used by the audio interface.
Hx
Second DMA channel used by the audio interface.
Pxxx
MPU-401 UART interface's base I/O address.
Tx
Card type. x must be 6.
To find the current Sound Blaster Audigy SB16 Emulation resources in Windows 98 SE:
1. Click Start -> Settings -> Control Panel.
2. In the Control Panel window, double-click the System icon.
3. In the System Properties dialog box, click the Device Manager tab.
4. Double-click Creative Miscellaneous Devices, and then double-click Creative
Sound Blaster Audigy SB16 Emulation.
5. Click the Resources tab.
You can use the information in the resource list to help you configure MS-DOS games
for use with the Sound Blaster Audigy card.
The resource list may show three entries of "Input/Output Range" and two entries
of "Direct Memory Access". They correspond to the sequence of entries in Table B-1
and Table B-3. If the number of entries do not match, a good estimate of the identity
of the device is its I/O address or DMA channel.
To find the current Sound Blaster Audigy SB16 Emulation resources in MS-DOS mode:
1. Switch to your Sound Blaster Audigy DOS driver directory, that is:
C:\PROGRA~1\CREATIVE\DOSDRV
2. Type SBECFG and then press <Enter>.
Some older games may have difficulty detecting the Sound Blaster Audigy card at
certain resource settings. Typically, these games expect the card to be at a fixed
set of resources and would fail to load if those resources are not detected. If you
have older MS-DOS games that do not work properly, try changing the Sound
Blaster Audigy SB16 Emulation configuration. Use the following as a guide:
SB Emulation in MS-DOS/Windows 98 Second Edition
B-6

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