Reverb - Access VIRUS|POWERCORE User's Reference Manual

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NOTE: Using different shapes for the delay LFO can result in audible artefacts.

Reverb

Use these controls to affect the various characteris-
tics of the reverb effect.
> DECAY TIME
Determines the length of the decay or 'tail' of the reverberation.
> TYPE
Select from one of 4 types of reverb: Ambience, Small Room, Large Room or Hall.
NOTE: Ambience is useful for creating a sense of space around a sound, but isn't the most
realistic of the available algorithms. The advantage is that, due to the lower calculation
required, a much longer pre-delay is possible than with the other types.
> DAMPING
Determines the degree of high frequency damping. As a sound bounces around a room, the
high frequencies get gradually attenuated, especially by soft furnishings, carpets etc. As the
value increases, the more quickly the high frequencies are damped in the reverb tail.
> COLORATION
Determines the character of the reverb tail. This behaves exactly like Delay Coloration, by
applying a lowpass filter (negative control range) or highpass filter (positive control range) to
the reverb signal. To create natural sounding reverb effects, you should only use negative
amounts, which will result in a warmer, darker sound. If you wish to experiment with thin
reverbs where the lower frequencies are attenuated instead, then try positive values.
> PRE-DELAY
Determines the time delay between the dry signal and the start of the room reflections.
Longer values can be useful for creating the illusion of a wider space.
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