Table Of Contents - Nintendo 1504166 - Game Boy Advance SP Edition Console Programming Manual

Programming manual
Table of Contents

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AGB Programming Manual
1 AGB SYSTEM .....................................................................................13
2 SYSTEM CONFIGURATION..............................................................15
3 AGB MEMORY ....................................................................................18
3.2.1 AGB Internal Memory .................................................................................................19
3.2.2 Game Pak Memory ....................................................................................................20
3.3.1 Access Timing...........................................................................................................23
3.3.2 Game Pak Bus ..........................................................................................................24
4 LCD .......................................................................................................25
...............................................................................................................26
4.1.1 V Counter..................................................................................................................26
4.1.2 General LCD Status ...................................................................................................27
5 IMAGE SYSTEM...............................................................................29
..................................................................................................................31
5.1.1 Details of BG Modes ..................................................................................................31
5.1.2 VRAM Memory Map...................................................................................................32
6 RENDERING FUNCTIONS ...............................................................33
6.1.1 BG Control ................................................................................................................33
6.1.2 Mosaic Size ..............................................................................................................39
6.1.3 VRAM Address Mapping of BG Data............................................................................40
6.1.4 Character Data Format ..............................................................................................42
6.1.5 BG Screen Data Format .............................................................................................43
6.1.6 BG Screen Data Address Mapping for the LCD Screen..................................................45
6.1.7 BG Rotation and Scaling Features ...............................................................................49
6.1.8 BG Scrolling ..............................................................................................................52
©1999 - 2001 Nintendo of America Inc.

Table of Contents

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0-2)..................................................................33
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Table of Contents
D.C.N. AGB-06-0001-002B4

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