Mosaic Size - Nintendo 1504166 - Game Boy Advance SP Edition Console Programming Manual

Programming manual
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AGB Programming Manual

6.1.2 Mosaic Size

Mosaic size is set in the MOSAIC register.
Turning mosaic on/off for each BG is accomplished by the mosaic flag of
the BG control register.
For information on the mosaic flag, see the previous section, BG Control.
15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
Address
Register
04Ch
MOSAIC
The mosaic value specifies how many dots of a normal display should
comprise each large dot displayed.
Counting from the upper left-most dot on the screen, the number of dots
equal to the mosaic size are used in the mosaic display. The other dots
are overwritten by the mosaic. Please refer to the figure below.
If the mosaic size value is 0, a normal display is seen even if mosaic is
turned on.
Mosaic Schematic
Normal Display
00
01 02 03 04 05 06 07 08 09
10
11 12
13
14
15 16
17 18
20
21
22
23
24 25
26 27 28
30
31
32
33 34 35
36 37 38
40
41
42
43 44
45 46 47 48 49
50
51 52 53 54
55 56
57
60 61 62 63 64
65
66
67
70 71 72 73 74
75
76
77 78 79
©1999 - 2001 Nintendo of America Inc.
OBJ Mosaic
H size
OBJ Mosaic
V size
00
00
02
04
19
00 00
29
20
22
24
39
40
42
44
58
59
68 69
60
62
64
BG Mosaic
H size
BG Mosaic
V size
Mosaic H size: 1
V size: 1
06
08
00
00
00 00
26
28
00 00
00 00
46
48
00 00
00 00
66
68
60
39
Rendering Functions
AttributesInitial Value
W
0000h
Mosaic H size: 3
V size: 5
00 00
04
08
00 00
00 00
00 00
00 00
00 00
64
68
D.C.N. AGB-06-0001-002B4

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