Nintendo 1504166 - Game Boy Advance SP Edition Console Programming Manual page 47

Programming manual
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AGB Programming Manual
2) Rotation/scaling BG
2-1) Virtual Screen Size of 128 x 128 Dots
128 dots
(16 blocks)
160 dots
(20 blocks)
2-2) Virtual Screen Size of 256 x 256 Dots
160 dots
(20 blocks)
256 dots
(32 blocks)
©1999 - 2001 Nintendo of America Inc.
240 dots
(30 blocks)
128 dots
(16 blocks)
000
001
002
003
004
H
H
H
H
H
010
011
012
013
014
H
H
H
H
H
0E0
0E1
0E2
0E3
0E4
H
H
H
H
H
0F0
0F1
0F2
0F3
0F4
H
H
H
H
H
LCD display area
256 dots
(32 blocks)
240 dots
(30 blocks)
000
001
002
003
004
H
H
H
H
H
020
041
042
043
044
H
H
H
H
H
040
081
082
083
084
H
H
H
H
H
060
0C1
0C2
0C3
0C4
H
H
H
H
H
260
261
262
263
264
H
H
H
H
H
280
281
282
283
284
H
H
H
H
H
3C0
3C1
3C2
3C3
3C4
H
H
H
H
H
3E0
3E1
3E2
3E3
3E4
H
H
H
H
H
LCD display area
47
00F
H
01F
H
0EF
H
0FF
H
01D
01E
01F
H
H
H
03D
03E
03F
H
H
H
05D
05E
05F
H
H
H
06D
06E
06F
H
H
H
27D
27E
27F
H
H
H
29D
29E
29F
H
H
H
3DD
3DE
H
H
3DF
H
3FD
3FE
3FF
H
H
H
D.C.N. AGB-06-0001-002B4
Rendering Functions

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