Nintendo 1504166 - Game Boy Advance SP Edition Console Programming Manual page 68

Programming manual
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AGB Programming Manual
[d08-00] X-Coordinate
Specifies the x-coordinate of the OBJ on the display screen in the range of
0~511.
OBJ Attribute 2
15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
[d15-12] Color Palette No.
When 16 colors x 16 palette format is specified in the color mode bit, these
bits specify 1 of the 16 palettes to apply to the character data.
When 256 colors x 1 palette format is specified in the color mode bit, these
bits are disabled.
[d11-10] Priority Relative to BG
Specifies the display priority of the OBJ relative to BG. For information on
priority, see section 6.4, Display Priority of OBJ and BG.
[d09-00] Character Name
Writes the number of the basic character located at the start of the OBJ
character data mapped in VRAM. (See section 6.3.2, Character Data
Mapping).
16 colors x 16 palettes (color mode=1)
Allows selection of 1,024 characters.
256 colors x 1 palette (color mode=0)
Allows selection of 512 characters.
Bit 0 fixed at 0 in 2-dimensional mapping mode.
©1999 - 2001 Nintendo of America Inc.
Priority Specification Relative to BG
00: 1st priority
01: 2nd priority
10: 3rd priority
11: 4th priority
Color Palette No.
16 colors x 16 palettes: 0-15
256 colors x 1 palette: disabled
68
Character name
D.C.N. AGB-06-0001-002B4
Rendering Functions

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