Sample entry for classes
The following sample dictionary entry explains the conventions used for built-in ActionScript
classes. Classes are listed alphabetically with all other elements in the dictionary.
Entry title
The entry title provides the name of the class. The class name is followed by general
descriptive information.
Method and property summary tables
Each class entry contains a table listing all of the associated methods. If the class has properties
(often constants), event handlers, or event listeners, these elements are summarized in additional
tables. All of the elements listed in these tables also have their own dictionary entries, which
follow the class entry.
Constructor
If a class requires that you use a constructor to access its methods and properties, the constructor
is described in each class entry. This description has all of the standard elements (syntax,
description, and so on) of other dictionary entries.
Method and property listings
The methods and properties of a class are listed alphabetically after the class entry.
Contents of the dictionary
All dictionary entries are listed alphabetically. However, some operators are symbols and are
presented in ASCII order. In addition, methods that are associated with a class are listed along
with the class name—for example, the
The following two tables help you locate these elements. The first table lists the symbolic
operators in the order in which they occur in the dictionary. The second table lists all other
ActionScript elements.
Symbolic operators
––
++
!
!=
!==
%
%=
&
&&
method of the Math class is listed as
abs()
See entry
–– (decrement)
++ (increment)
! (logical NOT)
!= (inequality)
!== (strict inequality)
% (modulo)
%= (modulo assignment)
& (bitwise AND operator)
&& (logical AND)
Math.abs()
Contents of the dictionary
.
207
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