Mouse.onMouseMove
Availability
Flash Player 6.
Usage
someListener.onMouseMove
Parameters
None.
Returns
Nothing.
Description
Listener; notified when the mouse moves. To use the
listener object. You can then define a function for
register the listener with the Mouse object, as in the following code:
someListener = new Object();
someListener.onMouseMove = function () { ... };
Mouse.addListener(someListener);
Listeners enable different pieces of code to cooperate because multiple listeners can receive
notification about a single event.
See also
Mouse.addListener()
Mouse.onMouseUp
Availability
Flash Player 6.
Usage
someListener.onMouseUp
Parameters
None.
Returns
Nothing.
Description
Listener; notified when the mouse is released. To use the
listener object. You can then define a function for
the listener with the Mouse object, as in the following code:
someListener = new Object();
someListener.onMouseUp = function () { ... };
Mouse.addListener(someListener);
listener, you must create a
onMouseMove
and use
onMouseMove
listener, you must create a
onMouseUp
and use
onMouseUp
addListener()
to
addListener()
to register
Mouse.onMouseUp
479
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