top = this._y;
bottom = top;
}
on (press) {
startDrag(this, false, left, top, right, bottom);
this._xscale = 100;
this._yscale = 100;
}
on (release, releaseOutside) {
stopDrag();
g = (this._x-50)*2;
_root.myMic.setGain(g);
_root.txt_micgain = g;
this._xscale = 100;
this._yscale = 100;
}
See also
Microphone.setGain()
Microphone.get()
Availability
Flash Player 6.
Usage
Microphone.get([index])
Note: The correct syntax is
syntax like
active_mic = Microphone.get()
Parameters
An optional zero-based integer that specifies which microphone to get, as determined
index
from the array that
recommended for most applications), omit this parameter.
Returns
•
If
is not specified, this method returns a reference to the default microphone or, if it is
index
not available, to the first available microphone. If no microphones are available or installed, the
method returns
•
If
is specified, this method returns a reference to the requested microphone, or
index
is not available.
Description
Method; returns a reference to a Microphone object for capturing audio. To actually begin
capturing the audio, you must attach the Microphone object to a MovieClip object (see
MovieClip.attachAudio()
Unlike objects that you create using the
reference the same microphone. Thus, if your script contains the lines
mic1 = Microphone.get()
same (default) microphone.
464
Chapter 12: ActionScript Dictionary
Microphone.get()
contains
Microphone.names
.
null
).
new
and
mic2 = Microphone.get()
. To assign the Microphone object to a variable, use
.
To get the default microphone (which is
.
constructor, multiple calls to
, both
null
Microphone.get()
and
reference the
mic1
mic2
if it
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