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To get some idea of the types of sounds and effects that can be created with
the Delay/Reverb algorithm, be sure to listen to and experiment with presets
built on this algorithm. (See Chapter 5: The Presets. )
The Delay/Reverb algorithm consists of an equalizer in series with a unique glide
delay line and reverb simulator. The glide delay can be smoothly modulated
through its entire range with no glitches. While it is being modulated, the glide
delay produces pitch shift effects. Increasing delay times will shift the pitch of
signals being processed flat; decreasing delay times will shift the pitch sharp.
The amount of pitch shift will decrease as the glide delay stabilizes at the new
delay time. (There is no pitch shift when the delay has stabilized.) The
reverberator is a full-featured room simulator with its own predelay. Its many
parameters alllow you to design almost any space you can imagine. One unique
feature of this reverberator is infinite reverb: a wash of reverberated sound that
sustains forever. (See Decay )
Input
L
+
EQ
Input
Level
Input
R
Glidely
Gldfbk
0-638ms
0-100%
(64 s steps)
-
-
Decay
Treble
.6-6.1s,
320Hz-11.6kHz,
Infinite
Full
InLevl
Mix
0-100%
0-100%
LFO Rat
Rvb Mix
.03Hz-4.84Hz
0-100%
Glide Feedback
Delay 2
Glide Delay
(Predelay)
(Modulation)
DELAY
Delay 2
0-179ms
(20 s steps)
PITCH EQ
-
320Hz-11.6kHz,
REVERB
BassMpy
.35x-2.50x
LEVEL
Wet Pan
100%L-51%L,
100%R-51%R,
Center,
51%R-100%R
51%R-100%R
MODULATION
-
+
Reverb
Diffusor
Reverb
Mix
+
-
-
HiCut
LoCut
Full,
Full
19Hz-1.35kHz
Size
Diffus
8M-71M
0-100%
Dry Pan
OutLevl
0-100%
Center,
-
-
The Algorithms

Delay/Reverb

Mix
Dry Pan
+
Output Level
Wet Pan
Output
+
Dry Pan
Mix
Parameter pages in
the Delay/Reverb algorithm
Output
L
3-3

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