960L
Surround Bank 15: *Delay Spaces
Number
Name
B15
P1
Golden Room
B15
P2
Narrow Room
B15
P3
Drum Room
B15
P4
Wide Room
B15
P5
Square Room
B15
P6
David's Earlies
B15
P7
Around the Room
B15
P8
Hall w/o Reverb
B15
P9
Slap Room
B15
P0
Stadium
Algorithm
Random Surround
Delay
Random Surround
Delay
Random Surround
Delay
Random Surround
Delay
Random Surround
Delay
Random Surround
Delay
Random Surround
Delay
Random Surround
Delay
Random Surround
Delay
Random Surround
Delay
Version 2.5 Software Release
Surround delay spaces. The reflections of a space without
the reverb.
Description
62ft wide and 100ft deep (the Golden Mean). DelMST
controls size. FbkMST controls liveness.
At maximum size, this room is 100ft long and only 25 feet
wide. DelMST controls scale. FbkMST controls liveness.
A tight, randomized drum and percussion room.
At maximum size, this odd room is 100ft wide and 25ft
deep. DelMST controls size. FbkMST controls liveness.
Reflection pattern for a square room, 100ft at maximum
size. DelMST controls size. FbkMST controls liveness.
Early energy that reduces the harshness of close-micing.
Wander values over 30 may be bizarre. Raise FsLvl for
stereo source material.
Not exactly a natural occurring space, but have fun with
this one. Delays go around the room in a clockwise
pattern. DelMST controls speed.
The reflection characteristics of a hall, without the reverb.
DelMST
controls
size.
reflectiveness.
A very reflective room, with lots of echoes bouncing
between the back and front. DelMST controls size.
Turns the space into a stadium. Input level over Mod2
creates a stronger and longer delay off the back wall.
FbkMST
controls
surface
15
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