Version 2.5 Software Release
RANDOM DELAYS
The Random Delay algorithm provides no-holds-barred
control of delays. It features a delay line for each input
channel of the machine (center input is shared between
left and right). Each delay line has three output voices
with full feedback, filtering, and panning. Each voice has
up to 3 seconds of delay time (plus another second from
the randomizers described below). Random Delay has the
same diffusion controls as Dual Delay.
In addition to the basic voice architecture described
above, Dual Delay features two randomizers. Voices can
be assigned to either randomizer or no randomizer at all.
The randomizer provides up to one second of additional
delay time for each voice. There are several modes of
randomization described in the parameter section.
4
Random Delay includes all features of Simple Delay, but is
especially useful for:
•
Multitap Tape Loops - Recirculate a delay using the
feedback parameter. Appropriate use of high-pass
and low-pass filters will emulate the bandpass effects
of multigenerational tape loops (sorry, we don't add
hiss). The feedback diffusor also allows emulation of
azimuth misalignment, a hallmark of the sound.
•
Early Reflection Modeling - Although very different in
scope from Lexicon's Ambience algorithms, Random
Delay can be used to carefully place early reflections
in a stereo or surround field. Randomization can be
used to control coloration that might otherwise occur
with straight delays.
•
Doublers - Short delays (10 to 50ms, depending on
material) can be randomized by a number of
techniques. This yields a variable delay time that can
be convincing in creating a doubled voice.
•
Very Strange Sounds - Using randomization and large
wander times generates completely unpredictable
delays - just the thing to scare talent into that 12-step
program.
Random Delay is available in Stereo, Quad, and
5-channel configuration of the DSP card.
Lexicon, Inc.
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