Lexicon 12T User Manual page 94

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33 Small Ambience
Algorithm: Ambience
Very subtle ambience. Very little Decay leaks through.
34 Tight Ambience
Algorithm: Ambience
An ambience with a very short Decay, but relatively high Decay Level to keep the density up.
Useful to fatten up sources without adding true reverb.
35 Sloppy Place
Algorithm: Ambience
An unnatural room that will enhance percussive sources.
36 Hardwood Room
Algorithm: Ambience
Designed to sound like a room with a hardwood floor. A fairly reflective sound.
37 Meeting Room
Algorithm: Ambience
A hotel-like meeting room. The PreDelay is set for 46 ms, so the wet mix sounds like the
microphone at the back of the room.
38 Locker Room
Algorithm: Ambience
The reflective and bright ambience of a locker room.
39 Lecture Hall
Algorithm: Ambience
A large, ambient space. Very spacious and breathy on dialog.
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