Yamaha PLG150-DX Owner's Manual

Yamaha plg150-dx percussion-accessory: owners manual
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DX Simulator
The DX Simulator provides an easy, intuitive way to edit and create your own original DX
voices for the PLG150-DX Advanced DX/TX Plug-in Board.
• Do not use any of the panel controls on an external tone generator while editing the DX
voices with the DX Simulator, since this may inadvertently change the settings of the PLG150-
DX.
Copyright Notices
• The software and this owner's manual are the exclusive copyrights of Yamaha Corporation.
• Copying of the software or reproduction of this manual in whole or in part by any means is
expressly forbidden without the written consent of the manufacturer.
• Copying of the commercially available music sequence data and/or digital audio files is
strictly prohibited except for your personal use.
Trade Marks and Registered Trade Marks
• The company names and product names in this Owner's Manual are the trademarks or regis-
tered trademarks of their respective companies.
Notices
• Yamaha makes no representations or warranties with regard to the use of the software and
documentation and cannot be held responsible for the results of the use of this manual and
the software.
• The windows and illustrations in this manual are for instructional purposes only, and may
slightly different from the ones shown on your software.

About this manual

• The screens shown in this manual are almost all on Windows systems. Although some
screens may differ for Macintosh systems, the basic operations are the same.
• Keyboard shortcuts referred in this manual are effective for only Windows system.
For Windows users
When you use the DX Simulator, set "Font Size" to "Small Fonts" at the "Control Panel | Display | (Settings |)
Advanced" page. If "Large Fonts" is selected, messages in some dialog boxes may not be displayed properly.
Copyright © 2001-2002 Yamaha Corporation. All rights reserved.
Version 1.1, 2002
YAMAHA CORPORATION
Manual

Important Notices

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Summary of Contents for Yamaha PLG150-DX

  • Page 1: Important Notices

    Notices • Yamaha makes no representations or warranties with regard to the use of the software and documentation and cannot be held responsible for the results of the use of this manual and the software.
  • Page 2 Custom voice and save up to 64 Custom voices directly to the PLG150-DX. Naturally, you can save additional sets of 64 Custom voices to floppy disks or your hard disk drive as DX Cartridge Files. The DX...
  • Page 3 • The following information pertains only to the Plug-in Editor. In order to play and edit the PLG150-DX, the DX voice must be assigned to a Part on the tone generator/sound card. This can be done from two separate menus on the DX...
  • Page 4 • “DX Simulator Setup” can also be selected from the toolbar. x Select the desired Part. Do this from the Part No. combo box in the MIDI tab. Make other settings if neces- sary. (See DX Simulator c Click “OK.” Operations / Assigning the PLG150-DX to a Part Setup.)
  • Page 5 Selecting a DX Voice Selecting a DX voice is the important first step in editing. Once you’ve edited a voice you can store it to the PLG150-DX voices as a DX Cartridge File. DX voices can be selected from either the Edit Panel window or the Edit List window.
  • Page 6 Selecting a Voice From the Edit List Window z Select “DX Voice List.” Click “Edit” on the menu bar, then select “DX Voice List.” (Keyboard shortcut: [Alt], [E], [V].) You can also quickly call up this dialog box by right-clicking any inactive part of the window (on the Macintosh, click while holding the CONTROL key) and clicking “DX Voice List”...
  • Page 7 Opening the Various Windows DX Simulator Window This window automatically appears when you open the DX Simulator and serves as the “front end” of the plug-in module. For the most part, no editing functions are available from the DX Simulator window. However, from this window you can: •...
  • Page 8 Operations / Opening the Various Windows Edit Panel Window This window provides a “virtual” DX7 panel, and lets you edit the voices much as you would if you were operating the panel controls of an actual DX7 keyboard. (For more information, see Editing a DX Voice DX Simulator Window.)
  • Page 9 Operations / Opening the Various Windows Edit List Window This window provides a comprehensive, at-a-glance display of all DX voice param- eters, and allows you to easily change any desired parameter. (For more informa- tion, see Editing a DX Voice.) To call up this window, click the DX7 logo in the DX Simulator window.
  • Page 10 Selecting a Mode — Play, Edit or Function In the Edit Panel window, you can select from among the three main modes: Play, Edit and Function. • Play Mode In the Play mode, you can: • Select one of the 64 Custom voices. •...
  • Page 11 Editing a DX Voice z Select the desired voice. Refer to Selecting a DX Voice. x Edit the voice parameters as desired from one of the editing win- dows: Edit Panel or Edit List. Edit Panel window provides a “virtual” DX7 panel, and lets you edit the voices much as you would if you were operating the panel controls of an actual DX7 key- board.
  • Page 12 Operations / Editing a DX Voice c Store the edited settings as a Custom voice, then save it with other edited voices as a DX Cartridge File. Use the Store operation to store your newly edited voice. Then use the Save oper- ation to save that edited voice with other Custom voices to a DX Cartridge File.
  • Page 13 This function lets you switch back and forth between the current edited condition of the voice and its original un-edited condition. This allows you to easily hear and compare the changes you make to a voice with its original condition. Using Compare From the Edit Panel Window z Select the Edit mode.
  • Page 14 Using Compare From the Edit List Window z Edit the voice as desired. x Select “DX Compare.” Click “Edit” on the menu bar, then select “DX Compare.” (Keyboard shortcut: [Alt], [E], [C].) You can also quickly use Compare by right-clicking any inactive part of the window (on the Macintosh, click while holding the CONTROL key) and clicking “DX Com- pare”...
  • Page 15 Operations / Initializing a DX Voice to the Default Settings This function allows you to reset all the parameters of the selected voice to the “initial voice” default values. This gives you a “blank slate” from which you can create your own voice.
  • Page 16 Operations / Initializing a Voice From the Edit List Window • Keep in mind that this operation automatically erases all the settings of the selected voice. z Select “DX Voice List.” Click “Edit” on the menu bar, then select [E], [V].) You can also quickly call up this dialog box by right-clicking any inactive part of the window (on the Macintosh, click while holding the CONTROL key) and clicking “DX Voice List”...
  • Page 17 Storing a DX Voice This operation lets you store your voice edits as a Custom voice. The currently edited voice can be stored from either the Edit Panel window or the Edit List window. • To ensure that your new voice is available for future recall, make sure to also (with other voices) to a DX Cartridge File.
  • Page 18 Storing a Voice From the Edit List Window z Select “DX Store.” Click “Edit” on the menu bar, then select “DX Store.” (Keyboard shortcut: [Alt], [E], [S].) You can also quickly call up this dialog box by right-clicking any inactive part of the window (on the Macintosh, click while holding the CONTROL key) and clicking “DX Store”...
  • Page 19 Saving Voices to a DX Cartridge File Once you’ve edited a DX voice to your satisfaction you can save it to a DX Cartridge File. Each DX Cartridge File can contain up to 64 voices, and these can be called up at any time with the Open function.
  • Page 20 Operations / Calling Up Voices from a DX Cartridge File (Open) Once you’ve saved a set of Custom voices to one or more DX Cartridge Files (see Voices), you can instantly call up the desired voices with this command. To create a new DX Cartridge File, use the z Select “Open DX Cartridge File.”...
  • Page 21 Operations / Inserting Edited Voice Data to a Track / Extracting Edited Voice Data from a Track Inserting Edited Voice Data to a Track • The following information pertains only to the Plug-in Editor. Custom voice data can be inserted to a host application’s track (using Dump Data).
  • Page 22 Receiving Voice Data from a DX7/DX7II This operation lets you transfer voice data from a DX7, DX7II or other DX-compatible instrument. A single voice or 32 voices can be received. (See Data). z Select “Receive DX Bulk Dump Data” from the x Select the desired Receive Method (“1 Voice”...
  • Page 23 Most of the DX Simulator parameters for editing the DX voices are contained in the virtual “main control panel” screen. From this main panel, you can also jump to other windows for controlling additional PLG150-DX functions (such as the EditList).
  • Page 24 Parameters / • Incrementing/decrementing values Values and settings in the Edit List window can be changed by clicking on the value box, and then dragging the cursor up or down, in the direction of the desired change. To increment or decrement a value, click the right or left mouse button, respectively.
  • Page 25 DX Simulator Window This is the main control panel for the DX Simulator, and is comprised of the virtual “panel” controls. • Toolbar The toolbar gives you quick access to some important functions and controls. These buttons let you easily execute the desired function without having to select a menu.
  • Page 26 Transmit DX Bulk Dump Data This is the same as the corresponding command in the Setup menu. It lets you transmit the current DX Simulator settings as MIDI data to the PLG150-DX board. (See Setup Menus, Transmit DX Bulk Dump Receive DX Bulk Dump Data This is the same as the corresponding command in the Setup menu.
  • Page 27 This button calls up the Store the PLG150-DX. In the Edit mode, this selects the • After you’ve stored a voice to the PLG150-DX, make sure to File. • [MEMORY PROTECT 1-32/33-64] buttons These buttons let you view and change the MEMORY PROTECT status.
  • Page 28 • Voice Select buttons In the Play mode, these are used to select voices 1-32 (or 33-64) on the PLG150-DX. In the Edit mode, the buttons are used to select the Edit parameters (printed in lavender above the buttons).
  • Page 29 Parameters / • [1] - [6] OPERATOR ON/OFF-EG COPY (1-6) These buttons have two functions: 1) to turn individual operators on and off while you are programming a voice, and 2) to select the operator to which you wish to envelope generator (EG) settings.
  • Page 30 Parameters / • [17] MODE/SYNC These buttons are used to alternately select the parameters. • [18] FREQUENCY COARSE This is used to select the Oscillator Frequency Coarse changes in the current operator’s frequency. • [19] FREQUENCY FINE This is used to select the Oscillator Frequency Fine changes in the current operator’s frequency.
  • Page 31 Parameters / • [28] KEY VELOCITY SENSITIVITY This is used to select the Operator Velocity Sensitivity • [29], [30] PITCH EG These buttons are used to select the • [29] RATE This is used to select the Pitch EG Rate 1 - 4 •...
  • Page 32 Edit Panel Window / Function Mode To select the Function mode, click the [FUNCTION] button. • [2] POLY/MONO This is used to select the • [3], [4] PITCH BEND These buttons are used to select the • [3] RANGE This is used to select the •...
  • Page 33 Parameters / Edit List Window Edit List Window To call up this window, click the DX7 logo in the DX Simulator window. Or click “Edit” on the menu bar, then select “DX Edit List.”...
  • Page 34: Parameter Descriptions

    Range: 1 ... 32 This determines the algorithm used for the voice. The algorithm determines how the operators are configured for the voice. The FM synthesis system of the PLG150-DX has 32 of these configurations, called “algorithms.” (Refer to the This section displays the signal path, showing which operators are “carriers”...
  • Page 35 Voice Name This determines the name of the voice being edited. Up to ten characters can be entered. (In the Edit List window, both uppercase and lowercase letters can be entered.) In the Edit List window: 1) Click on the VOICE NAME box. 2) At the cursor position, type the desired name.
  • Page 36: Lfo Parameters

    LFO Parameters The LFO (Low Frequency Oscillator) parameters are used to regularly modulate the pitch or volume of a voice, letting you create vibrato, tremolo, or “wah” effects. These are also related to the • LFO Waveform Settings: TRI (triangle) SAW- (sawtooth down) SAW (sawtooth up) SQU (square)
  • Page 37 • LFO Delay Range: 0 ... 99 This determines the delay time for the LFO, or the amount of time that elapses between the press of a key and onset of the LFO effect. This is useful in producing delayed vibrato or tremolo effects (often used by singers or instrumentalists).
  • Page 38 When set to “mult,” there are sixteen independent LFOs, one for each of the sixteen poly- phonic notes of the PLG150-DX. This means that when you play several notes in suces- sion, the LFO will affect each note individually, depending on when each note is played.
  • Page 39 Modulation Sensitivity Parameters The Modulation Sensitivity parameters (Pitch and Amplitude) determine the degree to which LFO modulation affects the voice — in other words, the intensity of the LFO effect. Modulation Sensitivity is effectively a master control for all modulation —...
  • Page 40: Oscillator Parameters

    Oscillator Parameters The Oscillator parameters give you detailed control over the pitch or frequency of the individual operators of a voice. OSCILLATOR MODE/SYNC in the Edit Panel window: To select the Oscillator Mode and Sync parameters in the Edit Panel window, click Voice Select button [17] repeatedly.
  • Page 41 Frequency Coarse/Fine Range (in Ratio mode): 0.500 ... 61.69 Range (in Fixed mode): 1.000 Hz ... 9772 Hz This determines the frequency for each individual operator. In the Edit List window: Type in the desired value in the appropriate value box or use the mouse to change the value.
  • Page 42 over the shape (attack, decay, sustain and release) of the sound, both in volume and timbre. EG Copy function (in the Edit Panel window) and window) let you easily copy all EG Rate and Level values of one operator to another operator.
  • Page 43 EG Copy This convenient function (in the Edit Panel window) allows you to easily copy all EG Rate and Level values of one operator to another operator. (In the Edit List window, DX Copy Tool.) z Select the source operator, by repeatedly clicking the [OPERATOR SELECT] button.
  • Page 44 Keyboard Level Scaling Parameters The Keyboard Level Scaling parameters determine how the of the operators track the keyboard. In other words, these let you automatically change the level of individual operators depending on which range of the keyboard you play. Each operator can be programmed to respond according to any of four curves on either side of an adjustable break point.
  • Page 45 • Keyboard Level Scaling Curve Left (L), Curve Right (R) Settings: -LIN (Linear, negative) -EXP (Exponential, negative) EXP (Exponential, positive) LIN (Linear, positive) These parameters determine the left and right Keyboard Scaling Curves for each of the operators. Curve Left corresponds to the keys on the keyboard lower than the Break Point, and Curve Right corresponds to the keys higher than the Break Point.
  • Page 46: Operator Parameters

    • Keyboard Rate Scaling Range: 0 ... 7 This determines how the words, this lets you automatically speed up or slow down the overall EG time of individual operators depending on which range of the keyboard you play. This param- eter controls the degree of scaling;...
  • Page 47 In the Edit Panel window: Click the appropriate [OPERATOR ON/OFF] button (1 - 6) repeatedly to turn the desired operator on or off. The numbers in the top row indicate the operators’ on/off status: “1” for on, “0” for off. In this example, operator 3 is off. In the Edit List window: Click the appropriate “OP No.”...
  • Page 48 Pitch Envelope Generator (Pitch EG) Parameters These parameters (eleven altogether) determine how the pitch of the voice changes over time. The Pitch EG parameters affect all operators equally. The four Level parameters determine the pitch of the operator at five different points, and the four Rate parameters determine the amount of time that elapses between changes of pitch.
  • Page 49 • Pitch EG Range Settings: 1/2v (six semitones) 1va (one octave) 2va (two octaves) 8va (eight octaves) This determines the maximum range of pitch change with the Pitch EG. For example, when this is set to “1va,” the full range of the octave (six semitones above and below the normal pitch value of “50”).
  • Page 50: Key Transpose

    The elements can be detuned from each other by a variable amount, adding warmth and richness to the sound of the voice. • The overall polyphony of the PLG150-DX is reduced when Unison is on. Normally, polyphony is sixteen; when Unison is on, it is four. (Naturally, when ony is fixed at one, no matter what the Unison setting is.)
  • Page 51: Random Pitch

    • Unison Detune Range: 0 … 7 This determines the amount of detuning applied for the Unison function. This setting has no effect unless Unison Switch is set to “ON.” A value of “0” results in no detuning; higher values shift the tuning of the four sound generating “elements” further away from each other, creating a warm, fat sound.
  • Page 52 Pitch Bend Parameters These parameters determine how the Pitch Bend wheel (on the connected MIDI keyboard) affects the pitch of the voice. • The Pitch Bend parameters are • Pitch Bend Range Range: 0 ... 12 semitones This determines the maximum amount of pitch change with the Pitch Bend wheel, up or down.
  • Page 53 “99” produces the longest (slowest) pitch changes. This is contrary to the operation of most PLG150-DX rate controls for which higher val- ues result in faster (shorter) times. In order to turn Portamento or Glissando off, make sure to set this to “0.”...
  • Page 54: Edit Recall

    Edit Recall This Edit Panel window function is used to recall the edited settings of a voice, in the event you have inadvertently left the editing mode and selected another voice. z Click [FUNCTION] to enter the Function mode. x Click [EDIT RECALL]. c Answer the display prompts “EDIT RECALL ?”...
  • Page 55: Version Check

    Version Check This Edit Panel window function is used to check the current version of the DX Sim- ulator software. z Click [FUNCTION] to enter the Function mode. x Click [VERSION CHECK]. The current software version is shown in the LCD. File Operations These two file-related operations let you Save or Load DX Cartridge File data from the Edit Panel window.
  • Page 56 File Menus When the DX Simulator is active and selected, the following functions appear in the File menu: • New DX Cartridge File • Open DX Cartridge File • Save DX Cartridge File • Save DX Cartridge File As These are used for creating, saving, and opening your original DX Cartridge Files. Using the Save (or Save As) command here saves all 64 Custom voices to a selected DX Cartridge File.
  • Page 57 Open DX Cartridge File Use this function to open an existing DX Cartridge File. (Keyboard shortcut: [Alt], [F], [R], then [ENTER].) Selects the desired folder. Selects the desired file name. File Menus / Returns up one level. Creates a new folder. Lists the file names.
  • Page 58 File Menus / Save DX Cartridge File / Save DX Cartridge File As Use these commands to save the current set of Custom voices to a DX Cartridge File. (The “Save As” command lets you specify a different file name than the original one.) “Save”...
  • Page 59: Edit Menus

    Edit Menus When the DX Simulator is active and selected, the following functions appear in the Edit menu: • DX Edit List • DX Librarian The following functions are also available from the Edit List window: • DX Voice List •...
  • Page 60 Voice List Box Select a voice by clicking on the desired voice name in the list. • Copying a voice to another voice location z Set Drag Mode to “Copy.” x Click the desired voice and drag it to the desired location. Keep in mind that this replaces (and erases) the voice at the location.
  • Page 61 The DX Copy Tool box allows you to quickly copy the parameter values of one operator to another. You can copy all operator parameter values or just the EG values. This box also allows you to view the shapes of each operator’s EG and the Pitch EG — giving you quick, at-a-glance information about all current settings for the EGs.
  • Page 62 Use the DX Store dialog box to store the voice currently being edited to one of the Cus- tom voice memory spaces. Once a voice or voices have been stored in this way, you save the entire set of 64 Custom voices to a •...
  • Page 63 The Compare function lets you switch back and forth between the current edited condi- tion of the voice and its original un-edited condition. This allows you to easily hear and compare the changes you make to a voice with its original condition. z Edit the voice.
  • Page 64 Edit Menus / DX Edit List / DX Librarian DX Edit List Selecting this calls up the Edit List window. • You can also call up the Edit List window from the toolbar. DX Librarian The Librarian dialog box gives you a set of convenient, easy-to-use tools for organizing the Cus- tom voices of your DX Cartridge Files.
  • Page 65 Copying a voice from the Source box to the Destination box: 1) Click the desired voice in the Source box. (This is the voice you will be copying.) 2) Drag the highlighted voice to the Destination box, and drop it at the desired number. (This is the location to which the voice will be copied.
  • Page 66: Setup Menus

    Setup Menus When the DX Simulator is active and selected, the following functions appear in the Setup menu: • DX Simulator Setup MIDI Tab Insert & Transmit Tab • Insert DX Bulk Dump Data • Extract DX Bulk Dump Data •...
  • Page 67 Device Number of the tone generator/sound card to which the PLG150-DX is installed. If you have multiple tone generators in your MIDI setup and each is set to a different Device Number, this parameter lets you select which tone gener- ator will be affected by the DX Simulator.
  • Page 68 • Be careful when using “1 Voice.” If you’ve inserted “1 Voice” (only the edited data) and then change the voice on the PLG150-DX, you may not be able to revert back to the edited voice. Transmit DX Bulk Dump Data All Voices When this is selected, the data for all 64 Custom voices will be inserted or transmitted.
  • Page 69 Insert DX Bulk Dump Data • The following information pertains only to the Plug-in Editor. This is used for inserting the edited DX voice data to a song track in host application. (This is affected also by the DX Simulator Setup at appropriate points in a song, you can have the DX voice change automatically as needed.
  • Page 70 Extract DX Bulk Dump Data • The following information pertains only to the Plug-in Editor. This is used for importing the DX voice data contained in a host application sequence data to the DX Simulator. Specify the range (Start and End points) from which you want to extract the data.
  • Page 71 Transmit DX Bulk Dump Data This is used for directly transmitting the current DX Simulator voice data as MIDI bulk dump data to the PLG150-DX board. To use this, highlight the command in the menu, then click. • “Transmit DX Bulk Dump Data” can also be selected from the toolbar.
  • Page 72 Receive DX Bulk Dump Data This is used for importing DX voice data from a DX7 or DX7II. All current settings will be replaced by the received data. • Receive Method 1 Voice When this is selected, only the data for one voice will be received. This data is loaded into the edit buffer (temporary memory storage).
  • Page 73 Transmit XG System On This is used for directly transmitting an XG System On message to the tone generator/ sound card, initializing all XG settings. To use this, highlight the command in the menu, then click. • This operation initializes all XG parameters (System parameters and Part parameters) and DX Native Part parameters.
  • Page 74 Appendix / Initial Voice Default Settings Appendix Initial Voice Default Settings...
  • Page 75: Algorithm List

    Appendix / Algorithm List Algorithm List...
  • Page 76 Appendix / Algorithm List...

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