Effects editing parameters
Compressor
Parameter
Range
Comp Reverb
0–127
Send Level
Comp Output
DRY, MFX1,
Assign
MFX2
Attack Time
0.05–50 ms
Release Time
0.05–2000 ms
Threshold
0–127
Ratio
1:1–inf:1
Output Gain
0– +24 dB
Low Freq
200, 400 Hz
Low Gain
-15– +15
High Freq
2k, 4k, 8kHz
High Gain
-15– +15
Level
0–127
Multi-effects
Parameter
Range
MFX Type
0–47
MFX1 (2) Re-
0–127
verb Send
Level
MFX1 Output
DRY, MFX2
Assign
28
Explanation
Depth of reverb applied to the
sound processed through the
compressor
Set this to 0 if you don't
want to apply reverb.
Output destination of the
sound processed through the
compressor
DRY: MIX OUTPUT jacks
MFX1 (2): Multi-effects 1
(or 2)
Time from when the volume
goes up the threshold level
until the compressor effect ap-
plies
Time from when the volume
falls below the threshold level
until the compressor effect no
longer applies
Volume level at which com-
pression begins
Compression ratio (inf: infini-
ty)
Level of the output sound
Reference frequency of the
low range
Amount of low-range boost/
cut
Reference frequency of the
high range
Amount of high-range boost/
cut
Output volume of the com-
pressor
Explanation
Effect used by multi-effect 1/2
* For details on each effect,
refer to "Multi-Effects Pa-
rameters (p. 29)".
Depth of reverb applied to the
sound processed through
multi-effect 1 (2)
Set this to 0 if you don't
want to apply reverb.
Output destination of the
sound processed through
multi-effects 1
DRY: MIX OUTPUT jacks
MFX2: Multi-effects 2
(multi-effects 1 and 2 will be
connected in series)
* This parameter exists only
for MFX 1.
Reverb
Parameter
Range
Reverb Type
OFF, 1–4
1 (REVERB)
Type
ROOM1,
ROOM2,
STAGE1,
STAGE2,
HALL1,
HALL2,
DELAY,
PAN-DE-
LAY
Time
0–127
HF Damp
200–8000
Hz, BY-
PASS
Delay Feed-
0–127
back
Level
0–127
2 (SRV ROOM) / 3 (SRV HALL) / 4 (SRV PLATE)
Pre Delay
0.0–100.0
ms
Time
0–127
Size
1–8
High Cut
160–12500
Hz, BY-
PASS
Density
0–127
Diffusion
0–127
LF Damp
50–4000 Hz
Freq
LF Damp
-36–0 dB
Gain
HF Damp
4000–12500
Freq
Hz
HF Damp
-36–0 dB
Gain
Level
0–127
Explanation
Type of reverb
OFF: Reverb not used
1 (REVERB): Basic reverb
2 (SRV ROOM): A more detailed
simulation of room reverberation
3 (SRV HALL): A more detailed
simulation of hall reverberation
4 (SRV PLATE): A simulation of a
plate echo (a reverb device using a
metal plate)
Type of reverb/delay
ROOM1: Short, high-density re-
verberation
ROOM2: Short, low-density rever-
beration
STAGE1: A greater amount of late
reverberation
STAGE2: Emphasis on early re-
flections
HALL1: Clear reverberation
HALL2: Rich reverberation
DELAY: A conventional delay
PAN-DELAY: A delay in which
the reflected sound moves be-
tween left and right
Length of reverberation (Type:
ROOM1–HALL2)
Delay time
(Type: DELAY, PAN-DELAY)
Frequency at which the high-fre-
quency portion of the reverbera-
tion will be cut (BYPASS: no cut)
Number of delay repetitions (valid
only if Type is DELAY or PAN-
DELAY)
Volume of the reverb sound/de-
lay sound
Delay time from original sound
until reverb is heard
Length of reverb
Size of room/hall
Frequency at which the high-fre-
quency portion of the final output
sound will be cut (BYPASS: no cut)
Density of reverb
Change in reverb density over
time
Higher settings will cause den-
sity to increase as time passes.
(This is more noticeable with
longer Time settings.)
Frequency at which the low-fre-
quency portion of the reverb will
be cut
Amount of attenuation for LF
Damp (0: no attenuation)
Frequency at which the high-fre-
quency portion of the reverb will
be cut
Amount of attenuation for HF
Damp (0: no attenuation)
Volume of the reverb sound