Suggested Group Fitness Class Formats; Modes Of Play - SMART Trainer Getting Started User Manual

Multisensory brain-body fitness training
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Group classes run 20 to 50 minutes in length depending on the number of repetitions applied to
each exercise. Each station can accommodate up to 8 participants of all ages and skill levels.

Suggested Group Fitness Class Formats

Warm-up: The Warm-Up should run for 5 minutes within a 50 minute program. The main
objective of the warm-up is to loosen the muscles and prepare the participants for some
fast-paced movement. A good warm-up will prepare individuals for instruction, reduce the
chance of injury, and set a fun mood for SMART Training.
Skill: The Skill Development section should run for about 10 minutes within a 50 minute
program. The main focus here is the connection between the brain and body. Categories
include speed, agility, balance, hand-eye coordination, and reaction time. Skill development
transfers into the successful completion of life's every day activities.
Cardio: The Cardio Respiratory Endurance section should run for about 15 minutes within a 50
minute program. The main focus is cardio endurance, stamina, and calorie expenditure.
Core: The Core section should run for about 5 minutes within a 50 minute program. The main
focus is on strengthening the torso with sit-ups, overhead passes, etc.
Speed and Agility: The Speed and Agility section should run for about 10 minutes within a 50
minute program. The main focus is hand-eye speed and navigating agility using ladders or
dots with hopping, side steps, and bending.
Cool-Down: The cool-down should last 5 to 10 minutes within a 50 minute program. This
allows the participants to bring their heartbeat nearer to resting level. For this section use
brain games such as Pairing, Math, or Word games which involve more thinking and less
movement.

Modes of Play

There are five ways to run drills on the SMART system:
Individual: First player plays the entire game to time completion. Next player in line begins a
new game with a new time.
Partners: Two players are partners and play the game together, to time completion. Next pair
of players steps up to start new game with a new time.
Team: First player plays a turn, retrieves ball, returns to the start line and hands/passes the
ball to the next player in line.
Around-the-World: First player takes a turn and peels off to the end of the line. The next
player in line plays off of the first player's throw and peels off to the end of the line.
© 2015 Multisensory Fitness, Inc. • www.multisensoryfitness.com
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