SMART Trainer Getting Started User Manual

SMART Trainer Getting Started User Manual

Multisensory brain-body fitness training

Advertisement

Quick Links

SMART Multisensory Brain-Body Fitness
Training for the Trainer and ProTrainer
Getting Started User Manual Rev 2.2
2015

Advertisement

Table of Contents
loading

Summary of Contents for SMART Trainer

  • Page 1 SMART Multisensory Brain-Body Fitness Training for the Trainer and ProTrainer Getting Started User Manual Rev 2.2 2015...
  • Page 3 Unlike other fitness equipment which may require additional insurance, SMART ProTrainer and SMART Trainer have been approved by the Fitness Insurance Industry for use under general liability insurance. Please check with your insurer to confirm insurance laws in your state.
  • Page 4: Table Of Contents

    SMART System Manual ........................4 Assessment ............................ 5 Setting Your SMART Trainer/ProTrainer System Game Times and Playing Distances for a Specific Concept or Skill Emphasis ......................6 How to Organize Your Group for a Class on SMART System ............7 Chapter 2 ................................
  • Page 5 Chart Displaying Activated Games ....................17 Game Rules ............................19 Game Category 0-9: Rallywall ....................19 Game Category 100- 109: Rallywall for SMART ProTrainer in Performance Mode ....24 Game Category 200-231: Chase the Target ................28 Game Category 600-623: Lights Out ..................34...
  • Page 6: Chapter 1

    If you come up with a drill that is NOT posted on the channel, please capture it via smart phone and send it to us so that we can post it. We are aiming to build a library of ideas to share with teachers and trainers from all sectors.
  • Page 7: Assessment

    Be creative! People love to see their scores “up in lights” and will want to participate. If competition is the goal, SMART games encourage people to compete with themselves, other groups, and even other clubs. An...
  • Page 8: Setting Your Smart Trainer/Protrainer System Game Times And Playing Distances For A Specific Concept Or Skill Emphasis

    There is no limit to how your system can be used! Setting Your SMART Trainer/ProTrainer System Game Times and Playing Distances for a Specific Concept or Skill Emphasis Longer time periods of play: 60 seconds to 240 seconds depending on the size of the group Cardio Respiratory Move start line farther back: 10’...
  • Page 9: How To Organize Your Group For A Class On Smart System

    SMART Trainer can be used in a fitness class for up to 8 players per station. It is preferable to match groups of similar ages in the same class while maintaining a mix of skill levels on each team.
  • Page 10 Delivering a cardiovascular workout in a game format • • SMART’s programming improves functional abilities (flexibility, balance, power, strength) while concurrently developing high levels of neuromuscular efficiency. This process of engaging the hands, feet, ears, and eyes develops visual-perceptual motor skills. The added element of integration of the right and left brain hemispheres has been well-documented to enhance brain plasticity as well as whole brain thinking, cognition, attention and focus for learning.
  • Page 11: Chapter 2

    Recommended Floor Markings: see video instruction Use of the space in front of your SMART Trainer can add options to your program. Many of our lesson plans include the use of speed/agility ladders, poly spots, cones, and pre-taped lines set at specific distances in front of the SMART Trainer.
  • Page 12: Chapter 3

    The remote control is your tool to select game, level, time, volume, and Remote Control system settings. By pressing the indicated button you can sequentially scroll through the available choices. Your SMART system can be programmed for a variety of functions. The option descriptions are as follows: http://multisensoryfitness.com/selecting-a-game-on-your-smart-trainer-or-protrainer/...
  • Page 13: Level Button

    Lower Left and Right targets will light up with + and – arrows to adjust the levels up and down. • Time button: http://multisensoryfitness.com/setting-the-time-on-your-smart-trainer-and-protrainer/ When the Time button is pressed during the play of a game nothing will happen and the game will continue to play. •...
  • Page 14: Chapter 4

    Chapter 4 Recommended Equipment for SMART System Your SMART Trainer is tough, durable and designed to take a beating. However, because it is a computer, the following equipment list will be helpful in preserving its longevity. Following is the recommended equipment list: Air-filled regulation athletic balls (tennis, basketball, football, volleyball, soccer, etc.)
  • Page 15: Chapter 5

    • Any hard solid plastic implement such as a stick or bat for hitting targets. • Chapter 5 Group Training Drills on Your SMART System Group Training Format © 2015 Multisensory Fitness, Inc. • www.multisensoryfitness.com...
  • Page 16: Suggested Group Fitness Class Formats

    A good warm-up will prepare individuals for instruction, reduce the chance of injury, and set a fun mood for SMART Training. Skill: The Skill Development section should run for about 10 minutes within a 50 minute program.
  • Page 17 Snake: Entire class stands in front of station 1 on the left at a starting line distance of 12’, 20’, or 30’ from the system. Each player runs in turn to station 1, performs a task and runs back to the starting line in front of the center station, turning towards the system in front of station 2 on the right.
  • Page 18: Chapter 6

    Chapter 6 Designing a Lesson Plan The following menus will help you to design your own Training Program. Using an empty training template, fill in the blanks with activities from the menus. Choose your equipment and time based upon the objective for that training period. The possibilities are endless! Refer to the rest of this manual for examples of how to design lesson plans for your system.
  • Page 19: Chapter 7

    Unlocked Rallywall - Upper Row, with penalty Unlocked Rallywall - Bottom row Unlocked Rallywall – Bottom row, with penalty RALLYWALL - On the SMART ProTrainer in Performance Mode Unlocked Rallywall - 7 targets Unlocked Rallywall – Upper 3 rows Unlocked Rallywall –...
  • Page 20 Chase the Single Target - All targets, Left-R, Right-L, Center-C, Both-B - Scoring same as Unlocked above LIGHTS OUT - Attention, focus, accuracy, memory Lights Out - Race - All Targets - Race to see to get all the targets out - 1st ends game Unlocked Lights Out –...
  • Page 21: Game Rules

    Chapter 8 Game Rules Game Category 0-9: Rallywall The Rallywall games focus on accepting any hit within the designated playing area for points. The targets will be activated to reveal the specific playing area. These games are very good for ball games as they provide a larger playing area for beginners and for long distance play such as tennis, soccer, baseball, basketball, volleyball, lacrosse, and football training.
  • Page 22 Game Number: 2 Name: Rallywall – Upper 3 rows Each station starts with all target lights in the upper 3 rows turned on. Game Rules: Objective is to hit the system in the active target area as many times as possible until the •...
  • Page 23 Objective is to hit the system in the active target area as many times as possible until the clock runs out. • When the lighted active target area is hit the targets are activated and a positive tone is heard. •...
  • Page 24 However, when throwing balls and beanbags, etc. the shots will come one at a time. When time expires, the station with the highest score will light up with exploding targets, flashing lights, and score will flash to show which station achieved the highest •...
  • Page 25 Name: Rallywall, Lowest 2 Targets with penalty Each station starts with only the bottom row of target lights turned on. Game Rules: Objective is to hit the system in the active target area as many times as possible until the •...
  • Page 26: Game Category 100- 109: Rallywall For Smart Protrainer In Performance Mode

    ProTrainer 3 will allow for all 21 targets to be part of the same game. The Rallywall games for SMART ProTrainer focus on accepting any hit within the designated playing area for points. The targets will be activated to reveal the specific playing area.
  • Page 27 Game Number: 102 Name: Rallywall – Upper 3 rows only. The system starts with all target lit in the upper 3 rows are turned on. Game Rules: Objective is to hit the system in the active target area as many times as possible until the •...
  • Page 28 Game Number: 105 Name: Rallywall, Lower 3 Rows with penalty The system starts with lower 3 rows of targets turned on. Game Rules: Objective is to hit the system in the active target area as many times as possible until the •...
  • Page 29 When time expires, the system will light up with exploding targets, flashing lights, and score will flash. • Each good hit earns 5 points. 5 points for hitting the top row target area and minus 2 for area below this. •...
  • Page 30: Game Category 200-231: Chase The Target

    Game Category 200-231: Chase the Target These games provide a specific target or set of targets that light up to reflect the target area that will earn points. All other targets are turned off and are non-active. Points are earned according to how long it takes to put targets out. Targets put out when they are blue earn 5 points, green earns 4 points, Yellow earns 3 points, Orange earns 2 points, and Red earns 1 point.
  • Page 31 Game Number _________220_______ Name: Chase the Single Target (Above the Line) Chase one target at a time above the line; all other Game Rules: targets are off. • The target starts out blue and changes colors with the duration of time taken to put it out. •...
  • Page 32 Score earned for each hit decreases with each color change. Target remains red until the player can hit that target out, or time runs out. • Use yellow LEVEL button on the remote control to change the speed at which the targets •...
  • Page 33 Chase one target at a time counting in sequential numbers starting at "0." All • other targets are off. System turns on any 1 target at a time such that the player is to count from “0” to “19” with each successful strike.
  • Page 34 Chase one target at a time counting in 2's; all other targets are Game Rules: off. • System starts at "0" or "1" and turns on any 1 target at a time such that the player is to count by 2's from “0” to “18” or “19.” •...
  • Page 35 Score earned for each hit decreases with each color change. Target remains red until the player can hit that target out, or time runs out. • Use yellow LEVEL button on the remote control to change the speed at which the targets •...
  • Page 36: Game Category 600-623: Lights Out

    Game Category 600-623: Lights Out This category of games turns on all of the lighted targets at once and points are earned by knocking them out. Some games are very specific about which lights can be knocked out and in what order, so pay attention as these are the only ones that will earn points. LIGHTS OUT - Attention, focus, accuracy, memory Lights Out –...
  • Page 37 out 2 targets at the same time. However, when throwing balls and beanbags, etc. the shots will come one at a time. First player or team to hit out all lights will end the game and their station will light up in celebration, with exploding targets flashing •...
  • Page 38 Game Number ________606________ Name: Lights Out (7 Targets) – Timed, Keep 3 on Each station begins with all lights turned on and all LEDs fully illuminated. Game Rules: Objective is to knock out all of the targets. When a lit target is hit the LEDs turn •...
  • Page 39 Game ends when "0" is reached. 5 Points are awarded for each correct hit. • When time expires, the station with the highest score will light up and score will flash to • show who the winner was. • Game Number ________612________ Name: Lights Out (7 Targets) –...
  • Page 40 After a correct hit all targets will immediately refresh with new colors and the player must seek out the identified color. • Continue play until time runs out. 5 Points are awarded for each correct hit. • When time expires, the station with the highest score will light up and score will flash to •...

This manual is also suitable for:

Protrainer

Table of Contents