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GoldZone Programming
THE BUTTONS USED FOR PROGRAMMING ARE ON THE POWER DISTRIBUTION
BLOCK.
THEY ARE 3
SMALL BLACK PUSH BUTTONS (UNDERNEATH THE COMPUTER ON THE SAME BOARD AS THE
FUSES).
1. Press the bottom button ONCE to go into programming mode.
2.
Press the top button to go to the mode you
want
to set (shown on the left LEOs of Player 1).
3.
Press the bottom button to lock the mode for changing.
4.
Use the middle and top buttons to adjustthe value of that mode (shown on the right LEOs of Player 1).
5.
Hit the bottom button the set the change (the right LED flashes
oH),
6.
Press the top button
until
the LEOs show
ehit
on the left LED (short for
exit).
7.
Press the bottom button one more time, then either turn the game off and on, or put in a coin to play
the game. The changes are now locked into memory.
MODES:
0000
DEFAULT (will set game back to factory default programming)
To use: Change value of mode to 2. press bottom button and exit programming
normally.
0001
TIC~ETS PER COIN (The number of tickets dispensed
ofr each coin that falls off the playfield.
Default is 7. Range is 1-12
0002
NOT USED
0003
JACKPOT START NUMBER (The number of points at which the jackpot starts)
Factory Default is
O.
Range is 0-255 in multiples
of 25. eg: a value of 2 would start the Jackpot at 50.
Player 1(right side cabinet).
0004
JACKPOT START NUMBER (The number of points at which the jackpot starts)
Factory Default is
O.
Range is 0-255 in multiples
of 25. eg: a value of 2 would start the Jackpot at 50.
Player 2(middle cabinet).
0005
JACKPOT START NUMBER (The number of points at which the jackpot starts)
Factory Default is
O.
Range is 0-255 in multiples
of 25. eg: a value of 2 would start the Jackpot at
50.
Player 3(left side cabinet).
0006
JACKPOT INCREMENTER.
This is how much the jackpot increments
for every coin inserted into the coin
mech. Default is 3. Range is
1-10.
Player 1 (right side cabinet).
0007
JACKPOT INCREMENTER.
This Is how much the jackpot increments
for every coin inserted into the coin
mech. Default is 3. Range is 1·10. Player 2 (middle cabinet).
0008
.JACKPOT
INCREMENTER.
This is how much the jackpot increments
for every coin inserted into the coin
mech. Default is 3. Range is 1-10. Player 3 (left side cabinet).
0009
MAXIMUM JACKPOT.
This is the maximum number the jaCkpot will go to if nobody hits the jackpot.
In
multiples
of 250. Default is 4. which
=
1000. Range is 2-40. Player 1(right side cabinet)
0010
MAXIMUM JACKPOT.
This is the maximum number the jackpot will go to if nobody hits the
jackpot.
In multiples
of 250. Default is 4. which
=
1000. Range is 2-40. Player 2(middle cabinet)
0011
MAXIMUM JACKPOT.
This is the maximum number the jackpot will go to if nobody hits the
j~ckpot.
In multiples
of
250.
Default is 4, which
=
1000.
Range is 2-40. Player 3(left side cabinet)
0012
INITIALZIE NON-VOLATILE
RAM. Clears tickets
owed.
Set the same way as mode 0000 (set value to 2.
then exit).
0013
NOT USED
0014
EXIT MODE. You must exit correctly
in order for your changes to be locked into memory.
DIP switch 7 is for 1 mercy
ticket.
If it is turned
on,
1 ticket will be paid when a coin enters the coin mech, plus however
many tickets are
won.
eg: if nothing is won, it will pay 1
ticket.
If 7 tickets are
won.
it will pay the 7, plus 1
ticket.
NOTE:
You must turn the game off before turning on the DIP
switCh.
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