What Is Chorus; What Is Flanging - Alesis MIXING CONSOLES Reference Manual

16 bit multi-effects processor with real-time midi parameter control
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SECTION 4
There are 24 different Chorus Algorithms (Chorus versions), in the
MIDIVERB III. Each algorithm has a different sound and simulates a
different pitch based effect.
There are two major types of algorithms: Chorus and Flanging (see
explanation below). Both Chorus and Flanging have 6 algorithms of
mono and 6 algorithms of stereo. See Figure 6.
FIGURE 6
CHORUS ALGORITHM
DISPLAY
Mono Stereo
C1
SC1
C2
SC2
C3
SC3
C4
SC4
C5
SC5
C6
SC6

WHAT IS CHORUS?

As the name implies, the Chorus effect is used to make one instrument
sound like two or more instruments played together. Just as a string
section, with its tiny variations in tuning and timing, sounds thicker than a
single violin, so does a guitar or keyboard sound bigger and more
interesting when a bit of chorusing is applied.
Mono Chorus is achieved by splitting the signal into two, then slightly
delaying and detuning one of the parts. In Stereo Chorus, the signal on
the left will detune in one direction while the signal on the right detunes in
the other direction.

WHAT IS FLANGING?

First used in the sixties, "Flanging" was achieved by the use of two tape
recorders that would record and play back the same program in
synchronization. By alternately slowing down one tape machine, and
then the other, different phase cancellations would occur. Since the
slowing down of the tape machines was done by hand pressure against
the flanges of the tape supply reels, the term "Flanging" came into being.
Today, Flanging can be closely simulated by many outboard effects
processors such as the MIDIVERB III. The effect of Flanging, either
electronically or mechanically done, is achieved by splitting and slightly
delaying one part of the signal, then varying the time delay, with an LFO
(Low Frequency Oscillator). The delayed signal is then mixed back with
the original signal to produce the "swishing" or "tunneling" sound. Many
FLANGING ALGORITHM
Depth
Mono
Smallest Depth
Small Depth
Medium Depth
Medium Depth
Big Depth
Biggest Depth
DISPLAY
Stereo
Depth
F1
SF1
Smallest Depth
F2
SF2
Small Depth
F3
SF3
Medium Depth
F4
SF4
Medium Depth
F5
SF5
Big Depth
F6
SF6
Biggest Depth
28

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