Slot machine, progressive jackpot, how to setup a progressive jackpot on atronic slot machines, including: system progressive, mikohn progressive, atronic progressive link apl, cash fever (56 pages)
NOTE! Information in this document is subject to change without notice and does not represent a commitment on the part of Atronic. No part of this manual may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying and recording, for any purpose other than the purchaser’s personal use without written consent of Atronic.
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All mentioned manuals can be found on a CD-ROM Atronic Service Manual CD 2006 titled "Atronic Service Manual 2006" If this manual did not came with this CD-ROM, please ask Atronic Technical Service for a free copy of the latest revision. V. 1.0 February 2006...
Account Transfers (optional), and supports Remote Key In function. Coin In Atronic Harmony™ machines accept one specific type of coin or token, which was determined by customer specification. Coin in mechanics, coin acceptor and hopper are customized to this specific coin size and weight to provide highest performance, reliability and security.
AMEPLAY GAME SCREEN The game screen displays all player relevant information during game play and additional information in case of an unexpected machine state. Paid Meter In-machine Display Credit Meter (only applicable, if configured for Prog. Jackpot) Machine State Window Active Paylines Player Message Window Denomination and...
AMEPLAY BUTTON PANEL / SELECT BET Depending on remaining credits, possible bets are indicated by lit and flashing buttons. 1.Select the number of lines to play. Selectable PLAY X LINES buttons are lit. PLAY PLAY PLAY PLAY PLAY REPEAT AUTO LINE LINES LINES...
AMEPLAY SPECIAL BUTTONS Max Bet This button immediately starts a game with the PLAY PLAY PLAY PLAY PLAY highest bet setting. If there are enough credits on REPEAT AUTO LINE LINES LINES LINES LINES MAX BET PLAY PAYS BET 1 BET 2 BET 3 BET 5...
AMEPLAY BUTTON PANEL LAYOUTS Standard Button Panel Layout This layout is used for games that do not feature Bet Step Functionality or Win Two Ways . PLAY PLAY PLAY PLAY PLAY REPEAT AUTO LINE LINES LINES LINES LINES MAX BET PLAY PAYS BET 1...
AMEPLAY GAME PLAY When a valid bet has been selected, the reels spin for some seconds before they stop. No winning combinations on any active pay line: • Game routine is over. • If credits remain on the credit meter, another bet can be placed.
AMEPLAY CHANGE DENOMINATION If more than one PLAYER DENOMINATION has been set during Initial Setup, these (up to 5) player selectable denominations are available for gameplay. 1. Touch the CHANGE DENOM on-screen button in the lower left or touch the denomination window in the lower right corner of the game screen.
AMEPLAY CASH OUT Press the CASH OUT button located on the functional button panel to collect credits. Functional Button Panel Hopper Payout Cashable credits are paid directly from the hopper. If Cashout the number of coins to be cashed out is exceeding Button the HOPPER PAYOUT LIMIT, a handpay is initiated.
ACHINE ANDLING HANDPAY A handpay by an attendant is necessary, if the machine can not or must not fulfill the cashout. The handpay amount is displayed on screen and the machine is locked until the handpay is reset (see next page). Cashout Handpay (Cancelled Credits) Note:...
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ACHINE ANDLING HANDPAY (continued) Machine behaviour Machine behaviour if a handpay has been initiated: • Handpay amount is displayed on screen. • Toplight is flashing (as adjusted). • Handpay message is sent to the online system. (if applicable). • Machine prevents all means of inserting credits. •...
ACHINE ANDLING CELEBRATION LIMIT The CELEBRATION LIMIT determines the threshold for jackpot handpays. This threshold is adjusted in currency and is therefore independent from the selected player denomination. Open "Service Menu / Settings / Game / Celebration Limit" to adjust the CELEBRATION LIMIT. Default value for both limits is the top award of the highest player denomination (in currency).
ACHINE ANDLING REMOTE KEY IN / KEY CREDITS The remote key in function enables an attendant to add or clear money to/from the credit meter by using the jackpot key. Note: Remote key in mode is not • Remote key in function has to be enabled/disabled during Initial Setup on page ADDITIONAL JACK- available in certain jurisdic- tions!
ACHINE ANDLING OPENING THE MAIN DOOR 1. Unlock the maindoor lock by turning the key 90° Main Door clockwise and open the maindoor. Lock 2. A “FRONT DOOR OPEN” message will appear on screen accompanied by an audible signal. Also an "O"...
ACHINE ANDLING HOPPER EMPTY / HOPPER REFILL If the hopper runs empty during a cashout. The Hopper Drawer Lock must be locked manually. There is no slam lock. Any attempt to slam the drawer closed may damage the locking mechanism. Figure a Hopper Empty Procedure set to Handpay Mode 1.
ACHINE ANDLING HOPPER REMOVAL AND REPLACEMENT To remove the hopper for replacement or maintenance, Coin Bowl carefully follow these steps. Retaining Lever 1. Power down the machine. 2. Make sure the coin bowl is empty and open the hopper drawer. 3.
ACHINE ANDLING CASHBOX EXCHANGE Follow these procedure to exchange or remove the bill cashbox (stacker box). 1. Unlock the hopper drawer lock and leave the hopper drawer lock unlocked. Do not remove the key. 2. Slide the coin bowl to the left (fig. a). 3.
ACHINE ANDLING VOUCHER PAPER REFILL To refill the voucher printer with paper, follow these steps (procedure for Seiko PSA-66 printer). 1. Open the maindoor. 2. Pull open the printer drawer until the paper tray is completely accessible. 3. Remove any remaining paper and debris from the paper tray.
ACHINE ANDLING READ MECHANICAL METERS (Hardmeters) 1. To illuminate the mechanical meters (hardmeters), turn the audit key 90° clockwise. This will also ac- tivate the Audit Menu. 2. Read the mechanical meters. 3. When finished, release and remove the audit key. Note: See manual "Software / Basic Setup"...
ACHINE ANDLING SERVICE GAME This function allows simulated game play for test or promotional purposes. The service game is only available while the maindoor is open and no credits are on the credit meter. Hardmeters and statistical data are not influenced by service games. 1.
ROUBLESHOOTING CLEARING STATUS- AND ERROR MESSAGES Occasionally, machines encounter a problem that forces the machine into a machine lock (tilt) that has to be cleared. Also some on-screen messages require to be confirmed by an attendant. For example: If the logic box was open, the message LOGIC BOX OPEN must be cleared manually after the logic box has been closed.
ROUBLESHOOTING CLEARING HOPPER JAM Adjust HOPPER JAM PROCEDURE in "Service Menu / Settings / Hardware / Hopper / Jam Procedure" to: • If a hopper jam occurs, left amount is handpay. • If a hopper jam occurs, the hopper jam has to be cleared.
ROUBLESHOOTING CLEARING BILL JAM Follow these procedures to clear a bill jam in a JCM™ WBA-type bill acceptor. Take out the Acceptor Head Assembly 1. Open the maindoor. 2. Push the acceptor head release lever downwards and slide out the acceptor head assembly. Procedure for Acceptor Head 1.
ROUBLESHOOTING CLEARING COIN IN JAM To clear a coin jam in the coin-in assembly, follow these steps. 1. Open the maindoor and power down the machine. 2. Gently bend the spring clip to the left until it re- leases the coin acceptor. 3.
ERVICE SERVICE MENU Several pages of information, configuration and diagnostics can be accessed from the Service Menu. The structure of the Service Menu is designed to be user friendly and self-explanatory. • To access the Service Menu, press the service but- ton at front of the logic box (with the maindoor switch in the open position).
ERVICE DIAGNOSTICS FOLDER The DIAGNOSTIC folder provides several in-machine hardware tests. These tests are intended for regular maintenance and trouble-shooting. Availability of some tests depends on machine configuration (eg. A-Link status, barcode voucher). DIAGNOSTICS FOLDER FLOWCHART Coin Diverter Test 3.1 Coin Acceptor Optics Test Bills Enabled Validator Test with Stacking...
UDIT AUDIT MENU The sub-menus MACHINE INFORMATION, SERVICE GAME, HISTORY, HELP and TOUCH CALIBRATION, are available within the Audit Menu. • To access the Audit Menu, turn audit key while the machine is in idle mode. The Audit Menu can not be accessed while a game is in progress or waiting for player interaction (double up).
UDIT HISTORY FOLDER (Softmeters) The HISTORY folder within the Audit Menu provides softmeters, game machine statistics (bookkeepings). The HISTORY folder can also be accessed from within the Service Menu. HISTORY FOLDER FLOWCHART 2. Service Game 3.1.1. Accounting Information 3.1. Accounting 3.1.2.
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UDIT HISTORY FOLDER (Soft Meters) Accounting Provides ACCOUNTING INFORMATION (softmeters) and EACH BILL COUNT. Game Provides last games recall, game statistics and a bet-line table. To review the last 20 games that have been played: Note: 1. Select HISTORY / GAME / LAST GAMES. See manual "Software / Basic A list of the last 20 games is displayed.
ACHINE ONVERSION MACHINE CONVERSION GUIDE LINES Machine conversions can be classified into three different types. Note: The Atronic Technical Service Game Conversion team will be pleased to assist Paytable Conversion you in all matters regarding Denomination Conversion machine conversions and floor planning.
ACHINE ONVERSION PAYTABLE CONVERSION In order to change the number of lines or the bet per line settings or the payout percentage, it is necessary to re-configure the paytable settings or to change the paytable EPROM. Following areas of the machine are involved in a paytable conversion.
ECHNICAL ROCEDURES EXCHANGING TOP GLASS In case of a game conversion it is necessary to change Nuts M4 the (top glass) graphic film inside the feature box. Earthing Cables 1. Open the maindoor and unscrew the two nuts M4 which hold the feature box cover ( figure 1 ). Uncon- nect the earthing cable.
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