Atronic Harmony Upright Operating Manual

Atronic Harmony Upright Operating Manual

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Atronic Harmony™ Upright
Operating Manual
for C-Level Software C4.1.2
Rev. 1.0
www.atronic.com
April 2007

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Summary of Contents for Atronic Harmony Upright

  • Page 1 Atronic Harmony™ Upright Operating Manual for C-Level Software C4.1.2 Rev. 1.0 www.atronic.com April 2007...
  • Page 2 DISCLAIMER Atronic makes no representation or warranties, express or implied, with respect to this publication, or any product of Atronic, including but not limited to warranties of merchantability or fitness for any particular purpose. Atronic reserves the right to make changes, enhancements, revisions and alterations of any kind to this publication or the product(s) it covers without obligation to notify any person, institution or organization of such changes, enhancements, revisions and alterations.
  • Page 3: Table Of Contents

    ONTENT Introduction ................Additonal Manuals ..............How to identify the Software Level ..........Machine Components ............... Gameplay Money In ..................Game Screen ................Button Panel / Select Bet ............Button Panel / Additional Buttons ..........Game Play ................. Double Up Feature (Gamble) ............Change Denomination, Info Screen ..........
  • Page 4: Introduction

    NOTE! Information in this document is subject to change without notice and does not represent a commitment on the part of Atronic. No part of this manual may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying and recording, for any purpose other than the purchaser’s personal use without written consent of Atronic.
  • Page 5: Additonal Manuals

    ->See "Parts Catalogue" for Harmony™ Upright cabinets. All mentioned manuals can be found on a CD-ROM titled "Atronic Service Manual 2007" If this manual did not came with this CD-ROM, please ask Atronic Technical Service for a free copy. April 2007...
  • Page 6: How To Identify The Software Level

    Main Base EPROM version. 66001234 MB U05 8M MX27C8000PC-10 HBS-STD-11.1.2.81 U2-F Software Manuals: Atronic software manuals refer to a certain software level. For example: Atronic Hi(!)bility™ Software / Basic Setup for C-Level Software Version C4.1.2 Software Level Matrix...
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  • Page 8: Machine Components 1

    ACHINE OMPONENTS MACHINE COMPONENTS 1 Toplight Arch Feature Box Online System Top Glass Module (optional) Mechanical Meters Voucher Printer (optional) Monitor Coin Entry Coin Decal Player Tracking Functional System (optional) Button Panel Loudspeakers Main Door Lock Button Panel Jackpot Key Switch Arm Rest Audit Key Switch Hopper Drawer Lock...
  • Page 9 ACHINE OMPONENTS MACHINE COMPONENTS 2 Logicbox Mechanical Meters (Cover) Logicbox Door Logicbox Lock Monitor Reset Button Service Button Multimediaboard Button Board Cover Maindoor Switch Power Switch Coin Unit Optic Boards Power Supply Coin Acceptor Bill Acceptor - Head - Stacker Bill Door Switch - Cashbox Hopper...
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  • Page 11: Gameplay

    AMEPLAY GAMEPLAY This chapter describes features and operating devices for gameplay. It includes following sections: • Money In Describes different ways of inserting money or booking money to the machine. • Game Screen Describes the layout of the game screen. •...
  • Page 12: Money In

    SAS enhanced validation or system validation. in dongle (obtainable from Connection to a fibre optic network requires an op- Atronic) has to be installed. tional Atronic fibre optic kit. Cashless / Smart Card (optional) Note: Harmony™...
  • Page 13: Game Screen

    AMEPLAY GAME SCREEN The game screen displays the game reels, credit meter, paid meter and other information that is rele- vant for the players. Additionally it displays handpay and jackpot messages as well as error messages in case of an unexpected machine state. Paid Meter In-machine Display Credit Meter...
  • Page 14: Button Panel / Select Bet

    AMEPLAY BUTTON PANEL / SELECT BET Depending on remaining credits, possible bets are indicated by lit and flashing buttons. 1.Select the number of lines to play. Selectable PLAY X LINES buttons are lit. PLAY PLAY PLAY PLAY PLAY REPEAT LINE LINES LINES LINES...
  • Page 15: Button Panel / Additional Buttons

    AMEPLAY BUTTON PANEL / ADDITONAL BUTTONS Max Bet Pessing this button immediately starts a game with the highest bet setting. If there are enough credits on the credit meter to play max. bet, the MAX BET button is lit. MAX BET = Max. LINES x Max. BET PER LINE PLAY PLAY...
  • Page 16 AMEPLAY BUTTON PANEL / ADDITONAL BUTTONS Gamble Activates the double up feature (see page 18). PLAY PLAY PLAY PLAY PLAY REPEAT LINE LINES LINES LINES LINES MAX BET AUTO PLAY PAYS BET 1 BET 2 BET 3 BET 5 BET 10 CREDITS CREDIT CREDITS...
  • Page 17 AMEPLAY BUTTON PANEL / ADDITONAL BUTTONS Bet Step Games that feature a high bet paytable provide additional bet/line settings. These high bet settings (>10 credits per line) are selectable by pressing the BET XX - XX CREDITS PER LINE button. A bet step screen is displayed allowing to step through the settings.
  • Page 18: Gameplay

    AMEPLAY GAME PLAY When a valid bet has been selected, the reels spin for some seconds before they stop. No winning combinations on any active pay line: • Game routine is over. • If credits remain on the credit meter, GAME OVER - START NEW GAME is displayed and another bet can be placed.
  • Page 19: Double Up Feature (Gamble)

    AMEPLAY DOUBLE UP FEATURE (GAMBLE) After a win, the double up feature can be activated by pressing the GAMBLE button. This feature gives the option to wager the won credits of the recent game in a double or nothing bet. Players can place their bet on red or black .
  • Page 20: Change Denomination, Info Screen

    AMEPLAY CHANGE DENOMINATION If more than one PLAYER DENOMINATION has been set during Initial Setup, these (up to 5) player selectable denominations are available for gameplay. 1. Touch the CHANGE DENOM on-screen button in the lower left or touch the denomination window in the lower right corner of the game screen.
  • Page 21: Cash Out

    AMEPLAY CASH OUT Press the CASH OUT button located on the functional button panel to collect credits. Functional Button Panel Hopper Payout Cashout Usually all cashable credits are paid out by the hopper. Button If the number of coins to be cashed out, is exceeding the HOPPER PAYOUT LIMIT, a handpay is initiated.
  • Page 22: Payout Limit, Residual Credits Payout

    AMEPLAY CASH OUT Payout Limit Game software of revision C4.1.2 features an adjustable PAYOUT LIMIT. If the amount to be cashed out is exceding this limit, a handpay is initiated and has to be acknowledged by an attendant. The payout limit applies to all payout devices in case the payout was initiated by pressing the CASH OUT button.
  • Page 23: Handpay

    AMEPLAY HANDPAY This section desribes in which cases a handpay is initiated, the machine behaviour during a handpay and how to reset a handpay. A handpay by an attendant is necessary, if the machine can not or must not fulfill the cashout. The handpay amount is displayed on screen and the machine is locked until the handpay is reset by an attendant.
  • Page 24 AMEPLAY HANDPAY Jackpot Handpay Note: Jackpot handpays are Jackpot Handpay: metered to statistics "Jackpot The handpay is initiated automatically because the w/wo Prog. and Bonus". win amount exceeds an adjusted limit. • The total win amount of a single game exceeds the UPPER CELEBRATION LIMIT (if activated).
  • Page 25 AMEPLAY HANDPAY (continued) Machine Behavior This section describes the behavior of the game, when a handpay has been initiated. • The machine is locked and prevents further play- ing, inserting money or cashout money. • The handpay amount is displayed on screen. •...
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  • Page 27: Machine Handling

    ACHINE ANDLING MACHINE HANDLING This chapter includes the machine handling instructions for Harmony™ Upright cabinets. OPENING THE MAIN DOOR 1. Unlock the maindoor lock by turning the key 90° clockwise and open the maindoor. Main Door Lock 2. A “FRONT DOOR OPEN” message will appear on screen accompanied by an audible signal.
  • Page 28: Open The Hopper Drawer

    ACHINE ANDLING OPEN THE HOPPER DRAWER This section describes, how to open the hopper drawer. 1. Unlock the hopper drawer (fig. a), Figure a 2. Slide the hopper drawer to the left (fig. b) 3. Pull out the hopper drawer (fig. c). REMOVE THE HOPPER Figure b This section describes, how to remove or replace the...
  • Page 29: Hopper Empty / Hopper Refill

    ACHINE ANDLING HOPPER EMPTY / HOPPER REFILL This section describes, how to handle a hopper empty situation. When the hopper runs empty during a cashout, the machine behavior depends on the settings "Service Menu / Setting / Hardware / Hopper / Empty Procedure" and "Service Menu / Setting / Hardware / Hopper / General / Hopper Refill".
  • Page 30 ACHINE ANDLING HOPPER EMPTY / HOPPER REFILL HOPPER EMPTY PROCEDURE is set to "If hopper is empty, hopper must be refilled to continue payout". 1. The messages CALL ATTENDANT - HOPPER EM- PTY is displayed. This message can not be cleared via audit key or the jackpot key.
  • Page 31: Exchange The Cashbox

    ACHINE ANDLING EXCHANGE THE CASHBOX This section describes, how to exchange or remove the cashbox (bill stacker) of a Harmony™ Upright cabinet. 1. Unlock the hopper drawer lock and leave the hopper drawer lock unlocked. Do not remove the key. 2.
  • Page 32: Touch Screen Calibration

    ACHINE ANDLING TOUCH SCREEN CALIBRATION To calibrate the display touch screen, follow these steps. 1. Activate the Audit Menu (turn audit key) and sel- ect the TOUCH SCREEN CALIBRATION folder tab. Activate Service Menu and select "Service Menu / Settings / Machine / Touch Screen Calibration". 2.
  • Page 33: Service Game

    ACHINE ANDLING SERVICE GAME This function allows simulated game play for testing or promotional purposes. The service game is only available while the maindoor is open and no credits are on the credit meter. Hardmeters and statistical data are not influenced by service games. 1.
  • Page 34: Celebration Limit

    ACHINE ANDLING CELEBRATION LIMIT The celebration limit determines the threshold for jackpot handpays. A win that exceeds this limit initiates a jackpot celebration and needs to be acknowledged by an attendant using the jackpot key. Default value (in currency) for both limits is the top award amount of the highest player denomination.
  • Page 35: Remote Key In / Key Credits

    ACHINE ANDLING REMOTE KEY IN / KEY CREDITS The remote key in function enables an attendant to Note: Remote key in mode is add or clear money to/from the credit meter by using not available in certain juris- the jackpot key. dictions! •...
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  • Page 37: Troubleshooting

    ROUBLESHOOTING RESET STATUS- AND ERROR MESSAGES Occasionally, machines encounter a problem that forces the machine into a machine lock (tilt) that has to be reset. Also some on-screen messages require to be confirmed and reset by an attendant. For example: If the logic box was opened, the message LOGIC BOX OPEN must be reset manually, after the logic box was closed.
  • Page 38: Clearing A Hopper Jam

    ROUBLESHOOTING CLEARING A HOPPER JAM To clear a hopper jam, carefully follow these steps. (Procedure description instancing SUZO hopper) 1. Power down the machine. 2. Open the the hopper drawer. 3. Remove any coins that may have collected around the roller lever. 4.
  • Page 39: Clearing A Bill Jam

    ROUBLESHOOTING CLEARING A BILL JAM Follow these procedures to clear a bill jam in a JCM™ UBA-type bill acceptor. Procedure for Acceptor Head 1. Open the maindoor. 2. Push the acceptor head release lever downwards and slide out the acceptor head assembly (1). 3.
  • Page 40: Clearing A Coin Jam

    ROUBLESHOOTING CLEARING COIN IN JAM This section explains, how to clear a coin jam at the coin unit. 1. Open the maindoor and leave the maindoor switch in open position to ensure that the coin acceptor is disabled. 2. Gently bend the spring clip to the left until it re- leases the coin acceptor.
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  • Page 42: Service Menu

    ERVICE SERVICE MENU Note: See manual "Software / Basic Setup" for a certain software Several pages of information, configuration and version detailed diagnostics can be accessed from the Service Menu. description of each Service The structure of the Service Menu is designed to be menu item.
  • Page 43: Flowchart

    ERVICE Note: SERVICE MENU FLOWCHART See manual "Software / Basic Setup" for a certain software 1. Machine Information version detailed 2.2.1. Date / Time 2.1. Basic 2.1.2. Top Light description of each Service 2.1.3. Playfield Height Adj. menu item. 2.2.1. General Configuration 2.2.2.1.
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  • Page 45: Audit Menu

    UDIT Note: AUDIT MENU See manual "Software / Basic Setup" for a certain software The Audit Menu gives access to the softmeters and version detailed some additional functions and information. The description of each Audit Menu following menus are available via Audit Menu: item.
  • Page 46: Flowchart

    UDIT Note: AUDIT MENU FLOWCHART See manual "Software / Basic Setup" for a certain software This overview shows all menus available in the Audit version detailed Menu. description of each Audit Menu item. 1. Machine Information 2. Service Game 3.1.1. Accounting Information 3.1.
  • Page 47: History Folder (Softmeters) Overview

    UDIT Note: HISTORY FOLDER (Soft Meters) See manual "Software / Basic Setup" for a certain software Accounting version detailed Provides ACCOUNTING INFORMATION (softmeters) description of each History and EACH BILL COUNT. folder item. Game Provides last games recall, game statistics and a bet-line table.
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  • Page 49: Machine Conversion Guidelines

    ACHINE ONVERSION MACHINE CONVERSION GUIDELINES Machine conversions can be classified into three different types. Note: The Atronic Technical Service Game Conversion team will be pleased to assist Paytable Conversion you in all matters regarding Denomination Conversion machine conversions and floor planning.
  • Page 50: Paytable Conversion

    ACHINE ONVERSION PAYTABLE CONVERSION In order to change the number of lines or the bet per line settings or the payout percentage, it is necessary to re-configure the paytable settings or to change the paytable EPROM. Following areas of the machine are involved in a paytable conversion.
  • Page 51: Exchanging The Top Glass

    ECHNICAL ROCEDURES EXCHANGING TOP GLASS In case of a game conversion it is necessary to change Nuts M4 the (top glass) graphic film inside the feature box. Earthing Cables 1. Open the maindoor and unscrew the two nuts M4 which hold the feature box cover ( figure 1 ). Uncon- nect the earthing cable.

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