Special Programming Functions; Copying Sounds - Alesis QS6.1 Reference Manual

64-voice expandable synthesizer
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Part 8: Editing Programs
S
P
PECIAL
C
OPYING
While editing a Program, it is helpful to be able to copy a Sound to another Sound in
either the same Program or a different Program, especially if you are building a split
or layered Program
There are three types of Sound Copying operations. You can:
¥ Copy from one Sound to another Sound in the Edit Buffer.
You can use this to quickly double and detune a Program. For example, if youÕre
creating a synth brass program from scratch, once you get the first Sound the way
you like it, use this feature to copy Sound 1 to Sound 2. Then detune Sound 2 and
youÕre done!
¥ Copy a Sound from a Program in the User Bank into a Sound in the Edit Buffer.
This is useful, for example, to pull in a string Sound you liked on a given Program in
the User bank for quick layering in the current Program.
¥ Copy a Sound from the Edit Buffer into a Program in the User bank.
The opposite of the above example. With this operation, you would first know where
you wanted that string Sound to be (the Program number in the User bank and the
Sound number inside the Program). Then you would call up the Program with the
string Sound in it and send it to the other Program. The advantage here is that the
Source Sound can be from a Preset Program!
These things can be done very easily from within Store Mode. HereÕs how:
From Program Edit mode, press
[
Press
PAGE
Use the
copy to another location. There are two different types of choices you can make:
for a Sound you would like to pull into the Edit Buffer.
Press
[
PAGE
Use the
on the choice you made in step 3, you may only have one choice available to you:
select Sounds 1-4 as the destination Sound. Keep in mind that your choice here
will also determine which Sound will be copied from the Program number you
chose in the top line.
youÕll be able to select any of the other three Sounds in the current Program or
one of the Programs in the User bank (000-127). The Sound number in the top line
determines the target Sound within the User Program you chose.
Press [STORE] to copy the Sound.
154
ROGRAMMING
S
OUNDS
]
once to select the Copy Sound function.
[
]
[
VALUE
and
VALUE
a. Select one of the current ProgramÕs four Sounds
b. Select a Program in the User bank. This becomes the source Program
] again to advance the cursor to the lower line of the display.
[
]
buttons to choose a destination on the bottom line. Depending
VALUE
a. If you selected a Program number in the top line, youÕll only be able to
b. If you selected one of the current ProgramÕs four Sounds in the top line,
F
UNCTIONS
[
].
STORE
]
buttons to select what it is that you wish to
QS6.1 Reference Manual

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