GAELCO ATV TRACK Operator's Manual page 31

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GAELCO - ATV QUADS TRACK
7.
HOW TO PLAY
ATV-TRACK is an arcade game that challenges the player's ability to control a QUAD
trough a course plenty of natural obstacles, by using a handlebar with throttle and two
brake levers.
The goal of the player is to complete in succession the four phases of the game.
Starting the game
To start to play it is necessary to put enough coins to cover the price of at least one credit.
The number of coins introduced is shown together with the number of coins necessary to
obtain one credit. For example, if the programmed number of coins per credit is two, the
displayed message will be, step by step: "Credits 0 / 2", "Credits 1 / 2" and "Credits 1".
The cost of a credit is programmed from Test Mode (see section 6.4, SETTINGS).
When the necessary coins have been put in, the message "INSERT COIN" changes to
"PUSH START BUTTON". By pushing this button the player can choose the game options.
Game options
The first option offered to the player is to choose the game mode, which can be
COMPETITION or PRACTICE.
In COMPETITION mode, the player can choose to be a boy (ZAKK) or a girl (JILL) in the
virtual world of the game. Four models of QUAD are also available. The main rule for this
mode is to pass the four phases in succession, beginning on phase1.
In PRACTICE mode, the player can choose to start riding from any of the first three phases
of the game. Once this selection is made, it is possible to choose boy or girl but not a
QUAD, which is predetermined.
Turning the handlebar makes the selection of the different options. The player confirms the
selection by pushing the START button or by a quick turn of the throttle grip.
Game rules
On COMPETITION mode, the player receives a card at the beginning of each phase. The
card has 15 blank squares (5 squares per stage, 3 stages per phase). Each square will be
filled with an "OK" if the player passes the corresponding stage. If not, the stamp will be "X".
The rules of the game are simple: there are 5 checkpoints along one stage and the player
has a fixed time to pass each checkpoint. If the player arrives on time, the corresponding
square is filled with the "OK" stamp. If the player spends the available time before reaching
the checkpoint, there is a penalty ("X" stamp). If the card is filled with three "X", the player
is eliminated.
A new card is delivered when the player succeeds and goes onto the next phase.
There is a counter with a fixed amount of time. If the player does not reach a checkpoint
on time, the seconds consumed are deducted on the counter until the available time is
zero. This generates the "Time out" elimination.
The player wins when the four phases of the game are completed. The prize then is a nice
show with fireworks.
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