Test Mode; Test Mode Diagram - LAI Games FireFighter Operator's Manual

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The Fire Fighter Test mode has Three Test Configurations allowing you to test the
function of the Sound, all Game Lamps, Displays, the Game Switches, Pump Motors
and the Water Cannon action. (Refer to the Test Mode Diagram below).
The Test mode is also used for Clearing Game Errors. If there is an active error, its
code will be displayed. To try to clear the error code, press the red test button once.
The error can be bypass by quickly pressing the red test button twice.
(For Game Errors codes, refer to page 26).
 Entering Test Mode will CLEAR any CREDITS remaining in the game.
 If during test mode no ADJUSTMENTS or actions are made to the game for
approximately four minutes, it will automatically RETURN to Attract Mode.

TEST MODE DIAGRAM

ATTRACT MODE
SOUND, LAMPS & DISPLAY TEST
The Displays count,
the building lamps flash, all the other
lamps flash and sound is played
SWITCH INPUT TEST
GAME SWITCHES TEST
TICKET notch
Yellow Player active
0
1
C
RUN TEST
RUN TEST MODE
r
r
r
R
R
PUMP MOTOR TEST
R01. Run yellow player water pump only
R02. Run blue player water pump only
R03. Run both yellow & blue player water pumps
R04. Both of water pumps OFF
Operator's Manual – FireFighter
© LAI GAMES

TEST MODE

* NOTE! *
PRESS TEST
,
and.
PRESS TEST
No INPUT is active
0
C
TICKET notch
Blue Player active
To
0
2
C
PRESS TEST
PRESS
r
0
SERVICE
PRESS TEST
PROGRAMMABLE ADJUSTMENTS MODE
Page 10
PLAY MODE
0
0
0
1
1
1
9
9
9
0
TARGET 2
Blue Player active
Blue Player active
1
2
C
PRESS
1
r
SERVICE
R
REPEATEDLY
Loops back
To step from
R01 to R04
TARGET 3
-
1
3
0
4
to R01

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