Position and control registers for the other sprites are:
SPR1POS SPR1CTL
SPR2POS SPR2CTL
SPR3POS SPR3CTL
SPR4POS SPR4CTL
SPR5POS SPRSCTL
SPR6POS SPR6CTL
SPR7POS SPR7CTL
DATA REGISTERS
The following registers, although defined in the address space of the main processor, are
normally used only by the display processor. They are the holding registers for the data
obtained by DMA cycles.
SPR0DATA, SPR0DATB data registers for Sprite 0
SPR1DATA, SPR1DATB data registers for Sprite 1
SPR2DATA, SPR2DATB data registers for Sprite 2
SPR3DATA, SPR3DATB data registers for Sprite 3
SPR4DATA, SPR4DATB data registers for Sprite 4
SPR5DATA, SPR5DATB data registers for Sprite 5
SPR6DATA, SPR6DATB data registers for Sprite 6
SPR7DATA, SPR7DATB data registers for Sprite 7
SUMMARY OF SPRITE COLOR REGISTERS
Sprite data words are used to select the color of the sprite pixels from the system color
register set as indicated in the following Tables.
If the bit combinations from single sprites are as shown in Table 4-6, then the colors will
be taken from the registers shown.
- 126 Sprite Hardware -