6.
Bridge Contacts 2 and 3 to increment the 1's digit to the desired value. If the
example of setting a Conservatism Percentage of 15% is continued, Contacts 2
and 3 would be bridged until a "5" appears in the 1's digit at the bottom center
display.
All programming sequences use the same routine of using Contacts 1 and 2 to SELECT
the next programming sequence and Contacts 2 and 3 to INCREMENT the specified
value. If a value requires three digits to be programmed, a -3, then a -2, and then a -1
will be displayed in the upper left-hand corner. The -3 identifies the most significant
digit, or the far-left digit, of the value being displayed. The -2 identifies the next most
significant digit, or the center digit, of the value being displayed. The -1 identifies the
least significant digit, or the right digit, of the value being displayed.
For Depth Alarm, the -3 identifies the 100's digit, the -2 identifies the 10's digit, and the -
1 identifies the 1's digit. Some values use only two digits. For these values, only a -2
and -1 will be displayed.
Once all of the desired values have been programmed, you must SELECT through the
entire programming sequence WITHOUT making any additional changes before the
COMMANDER+ will exit the Programming Mode with all of the values saved into
memory. It is strongly recommended that the Programming Mode is activated again
and a complete review of what was stored is accomplished.
CAUTION: Bridging Contacts 1 and 2 with wetted fingers instead of a metal object
while in the Programming Mode will cause the COMMANDER+ to exit the Programming
Mode WITHOUT saving the desire values. A coin or other highly conductive metal must
be used throughout the entire programming process.
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