Filling An Area With A Texture - Ulead PHOTOIMPACT 11 User Manual

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Tips:
• Enter a value from 0 to 359 in Hue shift to adjust the hue settings.
• Enter a value from 0 to 359 in Ring to adjust the rotation of the color ring.
5. Click the point where you want the fill to start, and drag the mouse to the point
where you want it to end, then release.
Note: To save your customized palette ramp for later use, click Add
ramp then appears as a thumbnail in the Palette Ramp Editor dialog box.

Filling an area with a texture

In PhotoImpact, you can fill an image or selection area with three different kinds of
textures. Magic Texture fills are computer generated, Natural Texture fills
include real-world textures such as wood grain, stone, and fabric, and Photo fills
are photographic images that you can use as a fill.
To use the Texture Fill Tool:
1. Click the Texture Fill Tool in the Toolbox.
2. On the Attribute Toolbar, choose a Texture fill preset category from the
drop-down menu: Photo, Natural or Magic. Alternatively, you can use your
own image file by clicking Select other texture, then selecting any JPEG or
BMP file stored on your computer.
3. Drag on the canvas to draw a box on the object or area that you want to fill. The
texture then fills that area. Photo and Natural textures will tile themselves to
fill the image.
Tips:
• For Photo and Natural textures, adjust the size of the texture fill. On the
Resize drop-down menu, select Don't resize texture to retain the texture's
CHAPTER 4: USING THE PAINTING AND FILL TOOLS 159
.
Your palette

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