Positioning Models As Scene Objects - Adobe ATMOSPHERE User Manual

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ADOBE ATMOSPHERE
85
User Guide
Chapter 8: Using Scene Objects
The Scene Editor is used to assemble the parts of an Atmosphere environment – the Scene Objects, which include
Solid Objects, Viewpoint Objects, Surface Objects, Script Objects, Scene Groups, the Actor, and Entry Points and
Portals. You can think of the Scene as the movie or theatre set where the action of your environment takes place.
This chapter explains the elements that you will work with in the Scene Editor. The Scene Editor has its own toolbar
which contains a Scene Object Preset, Empty Solid Objects, Scripts, Portals, Entry Points and Anchors. You can also
place imported Viewpoint Objects using the Scene Editor.

Positioning Models as Scene Objects

Scene Objects include models that are imported using the File > Import > Model menu command or that are placed
in the Scene from the Object Presets palette. Scene Models are Atmosphere scenes that have been saved as an ATMO
fi le. These saved scenes can be imported to create new scenes or add to scenes. When imported, Scene Models appear
as a new Scene Group in the Scene Hierarchy called <model>.
Scene Objects imported using the File > Import > Model menu command will appear in the same location as they
were when they were exported.
To place a Scene Model from the Object Presets palette, select it in the Object Presets palette then click in a Scene
Editor window. Alternately, click on the Place Scene Object Preset tool in the Scene Tools toolbar, then click in the
Scene Editor window where you wish to position the object.
If you click and drag the mouse while placing a Scene Object, you can move the model about in the scene.
The Scene object will be displayed in the Scene Hierarchy palette using the name given the object before it was
exported. It also is identifi ed as a new Scene Group called <model>. Scene Objects can be edited by selecting the
object and choosing the Object > Edit Selected Object menu command or by double-clicking on the Scene Object.
Currently, the only type of Scene Object that has it's own editor (and for which double-clicking will have the effect of
switching to it's editor) is a Solid Object. Double-clicking on a Solid Object in the Scene Editor will switch all of the
wireframe editor views to a Solid Object editor for that object.
All Scene Objects presets are identifi ed with this icon and a title.

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