Saving World Settings; Publishing - Adobe ATMOSPHERE User Manual

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You can export as a model an entire subset of the current scene, including a collection of interlinked Scene Objects
and Script Objects. In this way, you can create a library model that includes both objects and their behaviors. When
importing such a library model back into a new scene, all of the objects, with their behaviors, will be loaded and
reconnected together.

Saving World Settings

The World Settings dialog box lets you include environment-specifi c information that is saved with the scene fi le. This
information includes the following:
• World Name
• Reference URL
• Server URL
• Topic
The World Settings dialog box includes environment settings such as name and URL.
The File > World Settings (Alt+Ctrl+S) menu command will open a dialog box in which you can give the entire
environment a name and specify where it will be located on the web.
You specify the environment's home server and path in the Reference URL fi eld. The Server URL fi eld specifi es the
location of the server used to enable chat and synchronization features. The Topic fi eld is used to identify the type of
environment and can be a descriptive keyword or two. For example, a product storefront scene could have the Topic
set to "commerce".

Publishing

Publishing is the fi nal process that compiles all of the your project's geometry, lighting, texture, media types and
behavior into an AER fi le, and places it on a server (or locally for testing). The process is initiated using the File >
Publish > World (Ctrl+P) or File > Publish > Model menu commands. Publishing a model will only save the selected
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