Adobe ATMOSPHERE User Manual page 50

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CHAPTER 4
Scene Modeling
In this phase of the workfl ow, you combine scene assets geometrically, modify their appearance, and specify the
appearance of the scene as a whole. This is the process of building a spatially and visually coherent 3D environment
or stage set. Geometric combination includes positioning 3D assets and possibly scaling them in relationship to each
other. Appearance editing includes applying color and textures to 3D object surfaces, and editing imported surface
properties. Textures can include local or streamed video content in popular formats. Finally, global illumination
computation can be used to make all the assets in the scene work together visually in a more realistic way.
Interaction Modeling
In this phase, interaction is added to the scene and to the objects within it. This is done by attaching scripts to the
scene and it's individual objects and by wiring Script Objects to other Scene Objects and to each other.
Publishing
In this phase, the esulting environment is ouput in a form that can be immediately embedded in either a web site
or a PDF document. All assets known to Atmosphere are combined in a single directory, URL references are made
relative and resolved to the moved assets, and a Web browser with the Atmosphere Player is brought up to preview the
published content, if desired. The published folder can then be copied intact to a Web server or embedded in a PDF
document for fi nal publication.
New Concepts
Before diving into learning the specifi cs of Atmosphere, it will be helpful to understand some basic concepts.
Preparing Content
Successful projects depend on good planning, and Atmosphere projects are no exception. Paper sketches and a rough
plan can save wasted effort later on.
Learning the Views and Editors
Two key concepts in Atmosphere are views and editors. Atmosphere offers two different view types – wireframe and
shaded or Player View.

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