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Yamaha FX500 Operation Manual page 17

Simul-effect processor
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Available languages

Available languages

• Reverb Group
• Early Reflection Group
• Reverb Hall (Rhl)
• Reverb Room (Rrm)
• Reverb Vocal (Rvc) • Reverb Plate (Rpl)
Reverberation is the warm musical "ambience" you
experience when listening to music in a hall or other
natural environment. The FX500 offers several different
reverb effects, simulating types of reverberation you would
experience in a hall (Reverb Hall), in a smaller room
(Reverb Room), a reverb effect ideally suited to vocals
(Reverb Vocal), and the type of reverberation produced
artificially by a plate reverberator (Reverb Plate).
j TYP
DLY
Rhl 30.0
• Early Reflection Hall (Ehl)
• Early Reflection Random (Erd)
• Early Reflection Reverse (Erv)
• Early Reflection Plate (Epl)
These effects are created using different groupings of
"early reflections" — the first cluster of reflections that
occurs after the direct sound but before the dense
reflections that are known as reverberation begin. Early
Reflection Hall produces a typical grouping of early
reflections that would occur in a performing environment
such as a hall. Early Reflection Random produces an
irregular series of reflections that could not occur naturally.
Early Reflection Reverse generates a series of reflections
that increase in level — like the effect produced by playing
a recorded reverberation sound backwards. Early
Reflection Plate produces a typical grouping of reflections
that would occur in a plate reverb unit.
RVT (Reverb Time: 0.3 — 40 s)
Sets the duration of the reverb effect.
HF (High Frequency Reverb Time Ratio: 1 —10)
Sets the reverb time of the high frequencies in relation to
the overall reverb time. Higher values produce longer high
frequency reverb times, gradually approaching the overall
reverb time.
Lower values create a "darker" reverb decay.
PLY (Delay Time: 0.1 — 335.0 ms)
Sets the delay time before the reverb sound begins.
j TYP RSZ LIV
Ehl
2.0
4
/ TYP
MIX LVL
Ehl
0
0
j TYP
DLY
Ehl
14.0
RSZ (Room Size: 0.1—20)
Sets the separation between reflections. The values
increment in 0.1 steps from 0 to 10, while values above 10
increment in steps of 1. Higher values produce greater
separation between reflections, and therefore the effect of
a bigger room.
(DLY)
MIX (Mixing Balance: 0 — 100 %)
Sets the balance between the direct and effect sound.
Higher values produce a greater proportion of effect sound
in relation to direct sound.
LVL (Output Level: -41 — »6 dB)
Determines the output level of the effect.
LIV (Liveness: 0 — 10)
Detetrnines how the early reflections decay. Higher values
result in slower decay, producing the effect of a more
reflective ("live") room.
DLY (Delay Time: 0.1 — 400.0 ms)
Sets the delay time before the early reflection sound
begins.
Initial direct sound.
(DLY)
16

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