Scene Memory; Storing To A Scene Memory - Fostex VF160EX Operation Manual

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Flanger effect parameters (parameter type: FLANGE)
For effect type 36 of the preceding "Effect type" table, the following four parameters can be adjusted.
1. Eff Level
2. Rate
3. Depth
4. Mod Delay
5. Feedback
Mono pitch effect parameters (parameter type: MONO PITCH)
For effect type 37 of the preceding "Effect type" table, the following three parameters can be adjusted.
1. Eff Level
2. Pitch
3. Adjust
4. Mode
Delay pitch effect parameters (parameter type: DELAY PITCH)
For effect type 38 of the preceding "Effect type" table, the following four parameters can be adjusted.
1. Eff Level
2. Pitch
3. Adjust
4. Delay Time
5. Feedback
The VF160EX provides 100 scene memories (Scene numbers 00 to 99). You can store a set of desired parameter
settings to each memory. Items to be stored include all parameters set by the channel parameter edit and effect edit
modes, as well as all channel fader levels. Furthermore, you can give a desired scene name with up to 16 alphanu-
meric or symbolic characters to each scene memory.
In addition to 100 scene memories, the VF160EX also provides 10 temporary memories (Temporary numbers 00 to
09). Note that all the setting stored in a temporary memory disappears when turning off the power.

Storing to a scene memory

You can store the current settings to a scene memory
by the following procedure.
1. Press the [SCENE-STORE] key.
The display shows the screen for selecting the scene
number.
2. Use the [JOG] dial to select the desired scene number to
which you want to store the current settings, and press
the [ENTER/YES] key.
The display shows the screen for editing a title of the
selected scene number. The name of the program which
you worked before entering the scene memory mode is
duplicated to the name of the selected scene number,
whose first character flashes, showing that it can be edited.
Adjust the effect return level: 0~99
Adjust the speed of modulation. Range: 0.01--2.00 Hz
Adjust the depth of modulation. Range: 0--99
Adjust the modulation delay. Range: 0--200
Adjust the number of modulation repeats. Range: 0--99
Adjust the effect return level: 0~99
Adjust the amount of pitch shift. Range: -24--0--+24
* +/-12 is one octave. +/-24 is two octaves.
Make fine adjustments to the amount of pitch shift. Range: -50--0--+50
* +50 is a semitone sharp. -50 is a semitone flat.
Select the processing method. Range: 1--3
Adjust the effect return level: 0~99
Adjust the amount of pitch shift. Range: -24--0--+24
* +/-12 is one octave. +/-24 is two octaves.
Make fine adjustments to the amount of pitch shift. Range: -50--0--+50
* +50 is a semitone sharp. -50 is a semitone flat.
Adjust the delay time until the pitch-shifted sound is heard. Range: 0--500 ms
Adjust the number of delay repeats. Range: 0--99

Scene Memory

Flashing
3. Enter the desired scene name using the JOG dial for
selecting a character and using the [REWIND]/[F FWD]
keys for moving the editing (flashing) point.
You can specify a scene name with up to 16 alphanumeric
or symbolic characters and can see up to 14 characters on
the display. The following characters can be entered:
A to Z, a to z, 0 to 9,
+ - * / # & ! ? ( ) [ ] < > : . _ ,<- ->
4. After completing the scene name entry, press the [ENTER/
YES] key.
The display will change to the Normal display of the
program whose scene name has been set.
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